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Hey all, friend of mine runs 1k sons and I was wondering if my lists(here) will make it a decent game.
I don't want to cheese it out at all, I'm just not so sure as to what is going to be my biggest threat. I don't really know CSM very well.
Forgive me for posting this here. I just haven't gotten any feedback yet so I figured i'd ask the other side of the fence
Good luck, is all I can say. Thousand Sons can be a pretty brutal army for Necrons to face with their Inferno Bolters, and you'll always need to be on the lookout for a close-combat oriented Daemon Prince or Terminator Lord with a Tzeentch Daemon Weapon (or even Lash of Submission if the guy wants to be really cheeky with his application of the fluff). Your best bet would be to hammer their troops from afar with Destroyers and take down their transports to cripple their mobility. You don't really need to keep the Warriors clustered around the Resurrection Orb as they can still get back up after being hit but Thousand Sons but they will die a lot more frequently than you might be used to when fighting Marines. Your biggest threats, though, will be any close combat units they have since it's an area in which Necrons don't really excel.
So, basically, I'm looking at setting up my warriors, slow down what I can with scarabs, and hammer the rest with destroyers until he hits my front line? What do I do about his prince, I think he'll have one of those. : /
Pray my monolith can poke it enough to go away?
Last edited by bgamer; October 16th, 2008 at 09:34.
Rapid fire the prince, that's the way how most of necron players deal with my prince.
Rapid fire at the prince and hug the cover you can get, a 4+ save against inferno bolts is annoying for the thousand sons player.
Do not spread your fire, concontrate on one target and finish it before passing to the next. Make sure you destroy the rhinos with the destroyers ,if any, before anything else, or else you will see close combat faster then you think.
Good luck if there is not a lot of cover, thousand sons are meant to kill anything with 3+ saves.
"Iron Within, Iron Without"
Watch out for people you have in cover, warptime mixed with wind of chaos = flamer template, anything on a D4+ is wounded, failed wounds are rerolled, and there are no armour or cover saves. And if the troop survives that it gets assulted by a guy who rerolls hits and wounds with 6 force weapon attacks on the charge (assuming sorcerer is on a disc)...
For me the two most annoying things are: Long range units sitting really far away, or heaps of troops assulting me.
Be nice to your enemies, it will make them madder!
Maybe use my scarabs to slow the vehicles down, tank bust with destroyers, back them up with my scarabs, then push with my troops once I can lock some of his troops down.
Last edited by bgamer; October 16th, 2008 at 22:46.
Scarabs would actually be a pretty annoying distraction for a single squad of Thousand Sons. Just pour Destroyer fire onto them and they'll go down just like any other Marines. Speaking as a former Thousand Sons player, I would have to agree that lack of mobility is what frustrated me the most because I couldn't get into firing range to plug heavy weapons, Destroyers in particular. A Destroyer Lord might help but I would just be careful about pairing him with Scarabs as they may cause him to lose a combat he would have otherwise won. Even in the best case scenario, they can still pick out your Lord with a force weapon and if they manage to land a blow he is going to be having a very bad day. Phase Shifter can only protect you so much after all...
I suggest that your scarabs turbo boost to the nearest unit to minimize the amount of death sent towards you. This will also give your scarabs a cover save(5+ right? or is it turned to 4+?).
Rule 37: There is no 'overkill'. There is only 'open fire' and 'I need to reload'.