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A question that has been bogling my mind as of late has become something that i lose sleep thinking about. What would be the elements of a "balanced" csm army. Not only something that could tackle any other army out there, even armies built to extremes (ie powerplayers) but something you can just look at it as a whole and say "that just fits". Its the ideal reflection what a "real" Chaos Space Marine army would be like. Keep in mind that i am thinking about The Black Legion Chaos Space Marines since they have the greatest unit selection. Using all sorts of unts therefore using all sorts of tactics and taking on all sorts of opponents.
Now for your thoughts.
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Balance in a CSM army is complicated, because it's a matter of opinion. I myself would think that 1 from HQ, Elites, Fast attack, and heavy support, 3 troops, and 2 Heavy support would be balanced for a big army. :w
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I've got an undivided balenced army.
So far its got:
Greater Daemon (rarely used)
2 Troops with CCW
2 Troops with Bolters
Next on my to get list are furies and bikes. (see website for pics )
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Well HQ is a big thing. I would say only one HQ, or if taking two, a moderate LT < 100 pts would fit quite right. And dont go overboard on your lord/DP.
A balanaced army would be an army able to deal out shooting power while being able to withstand shooting comming back at them + being able to handle CC. so you need som units to deal out shooting and some to soak shooting while going forward to massacre enemies.
Terminators are the ideal units for the job. they can shoot out a decent amount of bullets, good save; an invulnerable save; good WS; you get the point right? Obliterators are of course also a good way of shooting down enemies while soaking up bullets, no i never include more than one olbit unless i play IW then i include three. Also havocs can do the ob, but you have to pay an awfull lot for their special weapons, I would rather just include some special weapons in a normal CSm squad.
As for CC, we (again) have the termies. other squads include possesed wich when uppgraded to have daemonic flight can quickly move into the enemy and devestate their weaker units and help support in CC against other more powerfull units. Other CC troops incude the standard issue CSM, good ws and strength etc etc etc. There is f course allway the Hq wich when equipped right can deal out orrendous amounts of attacks and survive thoose comming back on him.
So lets se on the basics a balanced army needs, you'll need som standard CSM, an oblit, some possesed ( or CSM armed with CC wpn and bolt pistol), Terminators, maybe a tank or two (don't take a land raider unless you use like 4k or more), a good HQ (on lord or two lieutenants) armed with some form for daemon wepon (manreaper comes to mind). A greater daemon can also deal out some damage, as well can your run of the mill daemon; so you might want to consider adding some of thoose.
Hope that helps
I'd say a perfectly balanced army would be a nice but not too excessive HQ choice (A 160 pt Lieutenant or Lord or one of the weaker greater daemons) with a nice troops heavy army(you can never go wrong with basic CSM! and some heavy support like a dreadnought or predator. you might like to try some elites, but id go with some assault heavy fast attack, ad then move onto more haevies first. For games of more than 1,000 points, id have an extra heavy, and maybe some berzerkers, seeing as the whole game centres around assault. Then id possibly move on to take a Bloodthirster or something like that.
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I never leave home without at least 4 troops choices, unless there's some very special scenario. The rest depends on my mood =:Ã¾).
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ive just got 4 units of 15 mutants a defiler and 3 aspiring champs.
In my lost and the damned army I use the following:
1 greater daemon
2 aspiring champions
1 obliterator sqd (3)
1bloodletter sqd (
6 gibbering hordes
1 spawn sqd (5)
It feels balanced, what do you think?
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Please do not get annoyed on my spelling: i am not a native speaker...
A "balanced" army is a silly idea if its <2500pts. You take a bit of each, and end up not having enough of anything. It will allow you to shoot some choppy units, and assault some shooty units, and maybe cast a spell or two, but you end up with your bikes way ahead of the slow rest of your army, and your shooty units wishing they had more targets, and it just doesn't work out.
However, if you are plaing large enough scale games, maybe 3k-4k, then that can work, because you would basically have a force from each category, a fast attack force, with bikes and raptors, a heavy support force, some havocs with lascannons and a predator, a troops force, the main body of your army, possibly 2-3 csm squads for light fire support and Daemons for light assault (Plaguebearers + Daemonettes are a great combo for bringing down high toughness things), and then your Elite force, which, givin the rest of he list I gave, would probably consist of 2 Oliterators and 10 termies... And a DP.
That's tough... but that's exactly why I invented the USSR!
World Eaters - 2000pts
Dark Eldar - 2000pts
Imp. Guard - 2000pts, 270 men