I was toying with my Thousand Sons army list and I realized that there are good differences between the differents HQ possibilities in term of points and efficiency. For the following example, all my HQ will be equiped with Warptime and Bolt of change in order to give them 2 psychic powers, one for close combat, the other for ranged shooting.
Here are my calculations
Sorcerer
Mark of Tzeentch (MoT hereafter)
Disk of Tzeentch
Warptime + Bolt of Change
----------------------------
Cost : 210 points
Options :
- Can deep strike (no beacon)
- Can fly
- Can kill tanks
- Can kill troops (gets an attack bonus)
- Can kill monsters (Force weapon)
Sorcerer
Mark of Tzeentch (MoT hereafter)
Wings
Warptime + Bolt of Change
----------------------------
Cost : 200 points
Options :
- Can deep strike (no beacon)
- Can fly
- Can kill tanks
- Can kill troops
- Can kill monsters (Force weapon)
Sorcerer
MoT
Terminator Armor (comes relatively cheaper than with the lord)
Warptime + Bolt of Change
----------------------------
Cost : 195 points
Options :
- Can deep strike (using beacon)
- Can kill tanks
- Can kill troops
- Can kill monsters (Force weapon)
- Can deep strike within a terminator squad
Daemon Prince
MoT
Wings
Warptime + Bolt of Change
----------------------------
Cost : 200 points
Options :
- Can deep strike (no beacon)
- Can fly
- Can kill tanks
- Can kill troops
- Can kill monsters
- Immune to instant death
- Harder to kill than the sorcerer
- Better fighter than the sorcerer (+1A, +2S, +1T, +2ws)
- Easier to target than the sorcerer
So, of these 4 options, the sorcerer on a Disk of Tzeentch seems to be the worst one. The daemon prince seems to be the best option availlable as a Tzeentch HQ (I haven't considered the lord). What do you say ?
Here are my calculations
Sorcerer
Mark of Tzeentch (MoT hereafter)
Disk of Tzeentch
Warptime + Bolt of Change
----------------------------
Cost : 210 points
Options :
- Can deep strike (no beacon)
- Can fly
- Can kill tanks
- Can kill troops (gets an attack bonus)
- Can kill monsters (Force weapon)
Sorcerer
Mark of Tzeentch (MoT hereafter)
Wings
Warptime + Bolt of Change
----------------------------
Cost : 200 points
Options :
- Can deep strike (no beacon)
- Can fly
- Can kill tanks
- Can kill troops
- Can kill monsters (Force weapon)
Sorcerer
MoT
Terminator Armor (comes relatively cheaper than with the lord)
Warptime + Bolt of Change
----------------------------
Cost : 195 points
Options :
- Can deep strike (using beacon)
- Can kill tanks
- Can kill troops
- Can kill monsters (Force weapon)
- Can deep strike within a terminator squad
Daemon Prince
MoT
Wings
Warptime + Bolt of Change
----------------------------
Cost : 200 points
Options :
- Can deep strike (no beacon)
- Can fly
- Can kill tanks
- Can kill troops
- Can kill monsters
- Immune to instant death
- Harder to kill than the sorcerer
- Better fighter than the sorcerer (+1A, +2S, +1T, +2ws)
- Easier to target than the sorcerer
So, of these 4 options, the sorcerer on a Disk of Tzeentch seems to be the worst one. The daemon prince seems to be the best option availlable as a Tzeentch HQ (I haven't considered the lord). What do you say ?