Tzeentch HQ : Points comparaison - Warhammer 40K Fantasy
 

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  1. #1
    Spiky MindRaked's Avatar
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    Tzeentch HQ : Points comparaison

    I was toying with my Thousand Sons army list and I realized that there are good differences between the differents HQ possibilities in term of points and efficiency. For the following example, all my HQ will be equiped with Warptime and Bolt of change in order to give them 2 psychic powers, one for close combat, the other for ranged shooting.

    Here are my calculations

    Sorcerer
    Mark of Tzeentch (MoT hereafter)
    Disk of Tzeentch
    Warptime + Bolt of Change
    ----------------------------
    Cost : 210 points

    Options :
    - Can deep strike (no beacon)
    - Can fly
    - Can kill tanks
    - Can kill troops (gets an attack bonus)
    - Can kill monsters (Force weapon)


    Sorcerer
    Mark of Tzeentch (MoT hereafter)
    Wings
    Warptime + Bolt of Change
    ----------------------------
    Cost : 200 points

    Options :
    - Can deep strike (no beacon)
    - Can fly
    - Can kill tanks
    - Can kill troops
    - Can kill monsters (Force weapon)


    Sorcerer
    MoT
    Terminator Armor (comes relatively cheaper than with the lord)
    Warptime + Bolt of Change
    ----------------------------
    Cost : 195 points

    Options :
    - Can deep strike (using beacon)
    - Can kill tanks
    - Can kill troops
    - Can kill monsters (Force weapon)
    - Can deep strike within a terminator squad

    Daemon Prince
    MoT
    Wings
    Warptime + Bolt of Change
    ----------------------------
    Cost : 200 points

    Options :
    - Can deep strike (no beacon)
    - Can fly
    - Can kill tanks
    - Can kill troops
    - Can kill monsters
    - Immune to instant death
    - Harder to kill than the sorcerer
    - Better fighter than the sorcerer (+1A, +2S, +1T, +2ws)
    - Easier to target than the sorcerer

    So, of these 4 options, the sorcerer on a Disk of Tzeentch seems to be the worst one. The daemon prince seems to be the best option availlable as a Tzeentch HQ (I haven't considered the lord). What do you say ?

    MindRaked
    CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7

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  3. #2
    Senior Member sir stompalot's Avatar
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    A lord on a disc of tzeentch with a daemon weapon and meltabomb is an effective and cheap unit in my experience.
    Lets go massacre something

    I am a sexy shoeless god of war!

  4. #3
    Sadomachiatto Karmoon's Avatar
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    MindRaked - an impressive guide as usual, we expect little else of you

    However, I have something I'd like to discuss:

    - Can kill monsters (Force weapon)
    Is that really a fair assessment of a character who's in grave danger of not being able to injure said monster and then subsequently being instakilled by said monster?

    I don't deny it can't happen. What my point is.... is that, it seems to be something which is so rare that it shouldn't really be factored into regular tactics.

    If push comes to shove, yes, you can take your Sorceror and try and fend off the monster and hopefully get lucky... but, as something to rely on? I'd rather take a gamble with a cheaper model/unit.

    Sorry, I don't mean to be so negative mate - this is a minor observation. It's a great guide

    Karmoon
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  5. #4
    Senior Member SilentNinja's Avatar
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    - Can deep strike within a terminator squad


    I thought IC had to deep strike by theirselves?
    "When Blood Speaks, Shadows Answer."




  6. #5
    Level 20 Alpharius Handbag of Joy's Avatar
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    5th ed. rules allow any character to attach himself to any unit before deployment now, in 4th you did have to roll seperatly and then attach when on the field and if close enough, which in my experience was a total b%^$h, although back then tp homers were 10 points cheaper =S


    Quote Originally Posted by swntzu
    What's volition? Sounds like an STI.

  7. #6
    A legend in my own mind.
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    I always take DP with wings MoT Warptime and bolt of change. So far in my last 3 battles against loyalists, Ive come out on top.
    If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.

  8. #7
    Spiky MindRaked's Avatar
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    Quote Originally Posted by Karmoon View Post
    MindRaked - an impressive guide as usual, we expect little else of you

    However, I have something I'd like to discuss:



    Is that really a fair assessment of a character who's in grave danger of not being able to injure said monster and then subsequently being instakilled by said monster?

    I don't deny it can't happen. What my point is.... is that, it seems to be something which is so rare that it shouldn't really be factored into regular tactics.

    If push comes to shove, yes, you can take your Sorceror and try and fend off the monster and hopefully get lucky... but, as something to rely on? I'd rather take a gamble with a cheaper model/unit.

    Sorry, I don't mean to be so negative mate - this is a minor observation. It's a great guide

    Karmoon
    I agree with you on this point, but still a 6 is a 6 and with warptime, it's bound to happen once in a while. I wouldn't send a sorcerer against a monster that's immune to instant death though. I have to admit that I don't realy consider it when it comes to my HQ choice.

    And you are not negative, you are observative :Þ
    MindRaked
    CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7

  9. #8
    Sadomachiatto Karmoon's Avatar
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    Quote Originally Posted by MindRaked View Post
    I agree with you on this point, but still a 6 is a 6 and with warptime, it's bound to happen once in a while. I wouldn't send a sorcerer against a monster that's immune to instant death though. I have to admit that I don't realy consider it when it comes to my HQ choice.

    And you are not negative, you are observative :Þ
    Cool. As long as people are aware of this, and realise it's not something they should actively factor in, I'm cool with it.

    As a community we should try to make all Chaos players aware of realistic limitations of our units - so that they might become stronger and destroy the maggots who oppose them.

    LO Rules

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    Anyone who's as loyal and motivated to doing what they love as you are is respectable in my book
    Quote Originally Posted by Cyric
    I'm taking leave of my senses and shall be out of my mind until further notice.

  10. #9
    Senior Member Henshini's Avatar
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    How many monsters AREN'T immune to instant death? Wraithlord and a carifex IF it's outsiede synapse are all I can think of.

    Or are you refering to multiwound models as 'monsters' and not just Monsterous Creatures?
    "Science has made us gods even before we are worthy of being men." - Jean Rostand

  11. #10
    Nox Archnomad's Avatar
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    Ok let me think *brainstorms*

    Talos
    Undivided Greater Daemon


    ummmm......Sure I'm missing one.... XD


    Nope I think that's it.



    Well, still its fairly reliable with warptime and a disc.


    I would run either the daemon prince with Warptime and Wind, or the Sorcerer on disc.
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

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