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hey there. first post on the forum
i just buyed the chaos deamon codex yesterday and used a couple of hours reading it.
i think it looks realy cool but its confusing that there are no wargear and such and its all are spells but i suppose i will get to know what each do someday
so i realy always liked Nurgle and want to make a fluffy army but one that also can win.
kinda going for the motto: i dont play to win but when you do its always nice.
i realy have no idea on how to make a good armylist and i would like some tips,
not that i want you to come up with a full armylist at all for me but just tell whats good to include and such. i kinda would like to include the models below
Great Unclean One
Big unit of Plaugebearers
2-4 Beasts of Nurgle
a Deamon prince
note if possible i dont want any Soulgrinders as i want to keep the models all metal.. yeah crazy i know but i think its cooler when your miniatures got some weight,
all comments are alot apriciated and i will take everything into consideration
Welcome to the forum
You're in luck, a pure Nurgle Epidemius army is actually one of the most powerful builds in the book.
GUO, Epi, a ton of Plaguebearers and Nurglings, and 3 DPs make for a very powerful army. Everything is very hard to kill and once the DPs get the tally up your plaguebearers and Nurglings will be insane in combat (wounding on 2+ with no saves!).
Enjoy your stay
the main thing id think about with an all nurgle list if you want to avoid soul grinders is vehicles, with no rending, bolts of change or SG mouth artillery youll really have to max out your Monstorous creature count to deal with mechanised/tank heavy threats even the mighty beasts of nurgle will only glance rear armour on a roll of 6. So yeah id say take as many monsoterous creatures as your points and good sense would allow just so you have a chance against that pesky land raider or monolith, and as mentioned my Me those MCs will get your tally shooting through the roof early in the game as well.
Order of the Wild Rose - gettin' pawned since 2008,
Callidus assassins current top score - 205 pts (silly terminators)
thanks alot for the posts!
i might be convinced eventually to get 2 of these soulgrinders.. (i just -want- a nurgle deamon prince as i realy like the model ) they should be very interesting to convert to nurgle, how would you go abaut the flesh part? cover it all in greestuff and make holes in it everywhere in difrent sizes? might not look that good thought, could rather make alot of patches and just show alittle flesh.. all help is realy appriciated
Beasts of Nurgle are downright terrible. They get into combat a little faster, and *might* have more attacks, but for the same cost you can add two more Plaguebearers to an already existing squad. IMO, that's a better bargain.
Look to multiple Daemon princes. SG's are not Nurgle marked, and won't increase your Epidemius count like Nurgle DP's will. And with the +1T that they recieve from Mark of Nurgle, they're the hardest to kill among the DPs. Breath of Chaos and Daemonic Flight are your friend with those guys, and should be your first wave into the opponent to start racking up kill counts.
alright thanks alot.
i realy like the beasts of nurgle models thought but i will go into only field 1 or 2 then
BoN aren't the best choice, but they can tie down enemy units and when the Tally gets up they are actually quite scary.
Well, something I would point up is in bigger games (1500?) try Ku'gath. The Necrotic Missiles are great for knocking up your tally. A guy at my club uses a load of nurglings (harsh with the tally) but the units he says are essential:
Ku'gath (only in bigger games)
3 Princes with Gaze
Now, the way he does it, is plonks Epi down on an objective on his board edge. Then puts Ku'gath in front of him, about halfway between the enemy and Epi. Then his princes come down, and add about 6/7 to the tally. Along with Ku'gath managing about 4. Then the plaguebearers and nurglings go nuts =). It's a quite a nasty list. I managed to top it by topping Epidemius in turn 2. But I've seen it run through some harsh lists.
It also makes a mockery of nidzilla. And Wraithlords.
DP's with Gaze can be pretty heinous, given their very high BS and it's MEQ destructive power. That said, *for this list* I'm a bigger fan of throwing more points into them - iron hide, flight move, Breath of Chaos (go go effective flamer templates), and Noxious Touch make them fast moving (rare for Nurgle) powerhouses. Drop them early, fly into a unit and breath it, charge and overrun the unit, and move right into the next on your next turn.
It's not a strategy I normally advocate for DPs - their standard toughness makes them too weak to withstand the firepower that'd be dropped on them using this, or if they get rushed by a serious CC unit. However, the Nurgle mark makes them more than strong enough to withstand this for a round or two while the tally builds.
I play pure nurgle and something I have noticed and which works good for a nurgle players is to have big squads! No lame 2-3 models. Take 7 (sacred number of nurgle) and then it will be real hard for your opponet to kill you. At the same time you will slow and easy take them out with attrition. Or take 14! The more the better.
Also the above answer of taking a daemon prince with daemonic gaze is good. Its always nice to have something that can shoot and do it good too. So far I ahve not played with BoN but I plan (and got models) for a 7 big unit. Shall be very intersting to see what they can do....