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I've got about 1500 pts of different daemons and wanted to start a mono god list. Which one do you guys think is most effective? Heres my view on them;
Khorne-Once they get into assault they're devestating but some armies will gun them down quickly.
Slaanesh-Can get into assault quick enough but if they don't get the charge then they're terrible.
Tzeentch-Deepstrike, shoot, die. A Tzeentchians life. Their shooting is awesome but if they don't wipe out nearby targets and get charged they die.
Nurgle-I know that this is one of the most competative lists but i just don't like the models.
Anyway feel free to shatter my ideas into little pieces. I think i might do khorne at the moment but we'll see how the poll goes.
Well I'm doing Tzeentch predominantly. For Tourney's/Competative gaming I add in a unit of Bloodletters and Plaguebearers, but in fun games they become more Horrors =).
What you said about Tzeentch, with the, if you get charged it will die, is not necessarily true. Plonk something nasty next to your horrors. I.e. Lord of Change, Soulgrinder, Daemon Prince. And say "If you charge those horrors, that big guy will charge in and slap you about". Worked fine so far... (played 2 games so far... 1 win and a draw). Shooting is what tends to get my Screamers/Flamers. Which sucks. But meh, the destruction/fear factor they cause is well worth it =D
Khorne hits hard, but they are too slow and expensive. You'll have a small army that mostly moves as infantry and won't have much to do against tanks unless you go dual Bloodthirsters (stupidly expensive) or Grinders (BS3).
Tzeentch has better saves, tons of shooting, and Fateweaver going for it. They will run into problems against combat armies (DPs are really all you've got) and psycannons.
Slaanesh is extremely fast, but also very fragile and not as hard-hitting as Khorne.
Nurgle wins out here. Extremely hard to kill, fairly cheap individually, and with Epidemius thrown in they are absolutely devastating. Biggest problems come from tanks and mech lists, but that's what DPs are for.
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I'm a mono-Tzeentch player, and I've personally found it to be highly-effective.
Every god is fully capable of fielding an effective mono army. Some of them are more limited than others. Nurgle, for example, is impossible to field an effective mono list without Epidemius. (with Epi, he becomes massively better.) From the experiences of Khorne players at my shop, he's kinda weak if you start looking at paying for higher-costing units, such as Bloodcrushers and BT's - maxing out on Bloodletters seems to be the way to withstand the shooting and get into combat and win.
It really just comes down to recognizing which units are effective for you and which are not; which are support and which are the killing forces of your army.
Therefore, the best advice I can give at this point? Watch out for Psycannons.
Speaking of effective units. I think I have found the flamer problem. They're effective in every list barring Tzeentch. Cause we do not want to get close to the enemy. Whereas in the other 3, they can be brutal =D
I just wish they made something like epi's ability for each god. Like some benefit for taking more/all of that gods units. Not ness a tally thing, just some benefit like maybe if you have 50% or more slaanesh, they all get d3 more movement or w/e.
Mono-Khorne took the 'Ard Boyz semifinals in Greenville while mono-Nurgle tanked. That is why I picked mono-Khorne.
Whats wrong with the nurgle minis is is the exposed guts, bogey like skin, or the complete lack of a decent plaquebearer profile?
If Slaanesh is the god of the Perverse, why does Nurgle have all the filth?
i just don't like the fact that the paint chips.
Well I agree completely with you on disliking the Nugle models (at least the plague bearers. What I was thinking of doing for them instead was to take a bunch of the new Blood Letters and cutting off the tips of their swords and painting them in the pale greens & puss yellows of Nurgle.
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