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hiya im new to daemons and havent played many games with them so far but i broke them out for the first time last weekend and had a couple of missions against some mates and the daemonettes just didnt seem to have the pop that i was hoping for, this could be because of the learning curve that im going through strategy wise, but i was thinking about it and the bloodletters seem to have so much more punch while the nettes lose some of that for a reduced points cost and their tricky stuff like high Int and fleet. Was just wondering if you guys out there use the nettes? do you prefer them over letters? how do you deploy them?
any advice would be appreciated thanks
Order of the Wild Rose - gettin' pawned since 2008,
Callidus assassins current top score - 205 pts (silly terminators)
So far I have yet to see the daemonettes be more effective then the bloodletters. With the nerf to rending and how wounds can be placed you will be lucky to kill more then 1 or 2 marines or the like with rending hits. Also even though they get more attacks they are at a lower str and weapon skill and it hurts them a lot, so add in the fact that they have a lower toughness and the same save I dont see them ever being better then the bloodletter, unless you are doing like a city fight or something with like 40%+ cover/terrain as then the grenade effects they get will be awesome.
In general though I dont think they are cheap enough compared to the bloodletter to be viable.
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I've always thought of them as a specialist unit for swarm armies, when lots of attacks is what you need regardless of strength. They would work great against waves of Hormogaunts as they will attack first and wound on 4+ still. Against gaunts the Bloodletters are kind of wasted as they might not have enough attacks to effectively bring down the opponent before they are overwhelmed. Add to that the fact that after first round if you charged they are attacking at the same time and you could have problems. There is no reason to be using power weapons against low armor save units. I see them as our gaunts: relatively low cost, large number of attacks, high init and slightly lower strength/toughness. In my opinion they are meant to clear out hordes. They could even hold their own against 'stealers perhaps.
You pointed out their greatest weakness though which is MEQ's. These guys WILL spell death for the nettes but that is what our letters are for. If you don't realize that each of our units is designed for a specific role on the field than you won't get too far playing these guys. Nurgle is usually roadblock like stopping up a group in CC, Tzeentch is obviously our ranged fire support, Slaanesh is our mob control, and Khorne is our elite killers. You just have to build a list for what you will fight. That makes general lists a little hard but you work with what you've got. That's my opinion anyway.
Daemonettes might be a bit more survivable than Bloodletters, though. I usually have to deepstrike my Bloodletters a bit closer and a bit more in the open than I would my Daemonettes since they can't fleet and don't have offensive grenades.
Daemonettes are generally deepstruck behind cover or in area terrain and then can charge from a bit further afar than the Bloodletters could without their initiative dropping to 1. Higher number of attacks, initiative and Transfixing Gaze also generally means they'll have less return attacks, which is crucial to their survival.
All in all the Daemonettes are a more situational unit, but in these situations you'll be glad to have a unit with as many tricks!
I like Daemonettes, they dish out a ton of rending and are faster than Bloodletters plus cheaper. Bloodletterss I have found to be too slow and easily gunned down, but Daemonettes get stuck in faster, have lots of potential for destruction, and are marginally less survivable (made up for by the lower cost).
They work much better against hordes and small units than BLs, but they usually don't get shot after wiping the enemy in 1 round of combat and they tend to draw less fire.
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