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I'm a longtime Ork player that's begun to dabble in Chaos, and I've found that it makes a lot of sense to keep a troop unit back near my own deployment zone, to claim objectives and provide cover fire (or at least block), while not subtracting too many points from the rest of the army. In the past, I've used Grotts, or large units of shoota boyz.
With Chaos, I'm not sure what troop unit would work best for this. Thousand Sons seem like the best, but they're really expensive if you include the sorcerer. Is he strictly necessary? He seems a bit expensive for what he does.
Noise marines aren't bad, but don't pack quite the punch I was hoping for, at least not without spending a fortune on them.
Plague marines can block well, but they don't seem to do enough damage to warrant their cost.
Basic marines are good all rounders, but I've seen them get shot to pieces far too quickly, especially since they aren't fearless.
What do you think?
Last edited by mynameisgrax; December 16th, 2008 at 20:21. Reason: forgot one thing
Give the Plauge marines 2 plasma guns and a powerfist and see the amount of damage they do to anything thats stupid enough to get near them. FnP and t5 should protect them from most ranged attacks. Even better if you can put them in cover.
Currently play: 4000+ of Black Legion
I am a fan of basic chaos marines, if you give them the Icon of Chaos Glory they should stand on the objective well. Give them a pair of plasma guns, or something bigger like a missile launcher, and watch as they soak up many points. Alternatively give them the MoN or MoT and have them tougher than usual.
Rork: In the dark future of the 41st millennium there is only friendship.
Fenrir: and magic.
Kaiser-: My Little Chaos Marine, Friendship is Heresy?
Personally I prefer plaguemarines for objective holding. They are hella tough to displace, due to the 3+ armour, and of course FNP. Don't discount the fact they have blight grenades either, denying your enemy his charge bonus (at least the extra attack) goes a long way towards winning a fight. I have had CC troops preparing to charge my PM's only to decide not to when they remembered they didn't get their charge.
I also haven't really run into my PM's not having enough firepower. I usually run them with 2 meltas, and that coupled with rapid fire, they usually very much hold their own.
Lord Busey see's all.
Plague marines with 2 plasma guns guarding an objective.When these guys stand near a flag nobady wants to come in to a 24" range.Can't realy say anything more than the folks above me, they are superior "sit n' stinkers".
This makes me wanna get plague marines. Thousand sons are my only troop choice, so they hold the objectives..
Be nice to your enemies, it will make them madder!
I've been using 5-man squads of lesser demons to hold objectives after I clear an area with my regular CSM's. Usually I can force the attention to a higher threat unit and my 65 pt demon unit will win the game for me.
"Stainless Steel whippy sticks of death"
I would like to try two CSM squads (one bare bones), one Thousand Sons squad, and one Khorne Bezerkers squad. All with Rhinos. Move the bezerkers and the decked out squad of CSM move up in Rhinos, the Thousand Sons move up on foot shooting, and the bare bones squad sitting on an objective, with it's own Rhino and the TS rhino parked infront of them to block line of sight. It doesn't matter that they're not T5 and don't have FNP, the enemy can't shoot at them!
I think CSM rhinos rock.
Thousand Sons are good against power armour 24" ap 3 bolters and 4+ invunerable save.
After a second look at the codex, I now realize the sorcerers are mandatory when taking 1000 sons. Okay, so it's all or nothing.
I'm beginning to see that Plague Marines and 1000 sons are both really good at claiming objectives, each for their own reasons. Which works better depends on what you're facing, and I think I might try using one of each type of unit. Here's my general plan for troops:
1 unit of 1000 sons, 1 unit of plague marines, 1 unit of berserkers in a rhino, 1 unit of regular CSM in a rhino