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after a long haul as Daemonhunters and Witchhunters I thought why not give Chaos ago?
Well Ive been wanting to make an all deamon army for some time (and during my absence I missed the daemon release xD) --- Im thinking of either all Slaanesh or all Nurgle
I was wondering if anyone out there could let me know the difference between the 2 types and what a 1000point for would look like???? --- Im getting the codex in a couple of days so Ill be somewhat lesser than clueless then, but atm Im just looking for some adivce
Thanks all !!!
The Inquisition - 38-2-3
Tomb Kings - 1-1-1
Grey Company Elves - 16-1-3
Saurons Force of the Black - 8-1-3
It's better to reign in hell than to serve in heaven
Daemon Hunters and Daemons, that's extra heretical!
All Slaanesh Daemons are all about speed, not so much on the survivability. Low T, minimal armor, is made up for by lots of rending attacks and fleet and/or beast movement on everything. Your hard hitters will be the Keeper, Fiends, Heralds in chariots, and the odd Daemon Prince.
Nurgle is the exact opposite, slow and incredibly resilient. To make Nurgle work you have to almost always include the special Herald Epidemius, otherwise your army will struggle to kill much of anything.
Why not do a mix of both? Nurgle's hard troops can provide a solid anchor while the Slaanesh Daemons run amok in the enemy lines dismembering things.
Check out ==My== blog: www.bnhblog.blogspot.com
The all-Nurgle Epidemius list runs something like this:
Great Unclean One or Ku'Gath the Plague Father in high point games
1 to 3 Beasts of Nurgle, some people don't even bother running these at all since they are sub-par
fill up with squads of Plaguebearers, don't forget your icons! Also run 1 or 2 squads of Nurglings if you like them but I tend to run them in non-Nurgle armies... go figure.
Run 1 to 3 Daemon Princes here, depending on the point size of the army. Give them the Mark of Nurgle, Iron Hide, Cloud of Flies and Noxious Touch at a MINIMUM. Things like Breath of Chaos, Daemonic Gaze and Aura of Decay are good additions.
An all Slaanesh army would look something like this:
Herald of Slaanesh on a Chariot (one of the best herald on chariot picks in the game, you can run up to 4 but I would suggest just using 2, this is also a great place to put your icons)
Fiends of Slaanesh (these are tougher than most of your other units plus they can assault 12" so use them to hit units first or take out walkers/tanks)
Fill up with Daemonettes but use them carefully because they are very frail. I wouldn't bother adding upgrades to them because they will die at an alarming rate when fire is focused on them. Its better to keep your numbers up so run squads of 15 models. Maybe add a couple of icons but the heralds are better icon holders since they're a little more resilient. Keep them in cover as much as you can until you close in.
Seekers of Slaanesh - Treat these like Daemonettes who can assault 12" and you'll be fine. The biggest problem with these is finding the models for them. I've seen people use the mounts from the new Dark Elves Cold One Knights for conversions to steeds. They cut the lower jaw off and the forelimbs off to make them look more like the steeds of Slaanesh.
Here's where my playstyle differs from alot of other daemon players. In this army, I would just go with Soul Grinders. Give them phlegm and make them as big a target as possible. The goal is to keep moving them forward to force your opponent to concentrate on the Soul Grinders while your lighter close combat units advance. Basically make them choose between going into close combat with a bunch of Daemonettes or some Soul Grinders.
For your upgrades on heralds/squads, just try different things and keep the playstyle of your opponents in mind. For instance, I've seen several people post that Fury of Khorne is a bad pick for Bloodletters and Bloodcrushers but I take it when I can. The reason is because I face ALOT of Dreadnoughts, Killa Kans and other walkers because the people in my area like them. If I were going to a large tournament outside of my local area, I would drop that upgrade in favor of more models. Play around and find out what works for you, that's really the best advice I can give to someone who doesn't play in the north-metro Atlanta area
If you want to go with a 2-god army, I've found Khorne and Nurgle or Khorne and Tzeentch to work the best. I lean towards Khorne/Nurgle but that's just because I like them the most.
I'm relatively new to running Daemons (I have a friend who ran them for a few months before I decided to give them a try as well, so I'm not unfamiliar with them), and I went with an all Nurgle force because the other Gods (fluff-wise) did not excite me.
The first thing you have to do if you're going to run mono-Nurgle is give Epidemius a try. He makes a 4-base squad of Nurglings almost as scary as the GUO when the tally goes up, so it's rather amusing to watch your assault-based opponent cringe as his mostly full squad gets decimated (the first time I ran Epidemius it only took one assault for me to wipe out an Ork squad after the tally was up)... the other thing that should be concentrated on with a Nurgle army is using a lot of MCs, especially if you're not using Epidemius IMHO. For the most part Nurgle is very slow at killing things, but DPs and GUOs can easily hold their own in CC.
A mono-Slaanesh list would be crazy with the amount of mobility it would have. I'd agree with Cobly, a Herald of Slaanesh with a Chariot is the best Chariot option you could probably go with. I'd also agree with the concept of going with Soul Grinders as your heavy support choices; anything to divert fire from your daemonettes is wonderful, and as far as walkers are concerned, it's certainly one of the better ones in the game. Forcing your opponent to choose between a few very big things with claws and a lot of little things with claws should certainly make the game interesting.
Mixing both would be an interesting mix, because they're almost strategic polar opposites and would fill in what the other half is lacking. However, I find Mono-God lists somewht more entertaining because of how vastly crippled they are in one area, and how vastly powerful they are in other areas. I definitely wish you the best of luck with whatever you choose.