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I played my second game using my Chaos Daemons last night and I had a blast. I fileded a Keeper of Secrets, 2 Tzeentch heralds in chariots, 2x 15 letters, 2x 10 plague bearers, 8 nurglings, 3x3 flamers and 2x5 screamers.
Overall the list was very effective except for the tzeentch chariots. I gave them Master of Sorcery, We are Legion, and the Bolt of Tzeentch. They should have been able to fly around and pop vehicles and marines (I was playing a very competent Blood Angels player) but they just failed to perform.
In fifth with the stoutness of vehicles (cover saves and not being able to pop on a glance) my single str 8 ap1 shot failed to even glance a vehicle the whole game. My all star vehicle popper ended up being a combination of flamers, letters, and screamers. Even then the screamers didn't perform as well as I had hoped because they were needing to hit on 4s or 6s most of the time.
Was I not playing my Tzeentch chariots right? Does anyone have any tips on how to use them better. The next time I play I am swapping out the Keeper of secrets and chariots for two Bloodthirsters. I figure that they should stay alive long enough to be able to charge at least one vehicle or unit each. I had to drop down to one unit of screamers and down to five bases of nurglings to make this all work but other than that my list is the same.
Any ideas on what I can do to make it a bit better?
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I actually tried just one of these for the first time tonight, and I liked it.
My opponent didn't seem too worried about shooting it, as there were far more concerning things around. I gave it breath and master of sorcery, but I'd probably give it bolt in the future.
My theory is you can get into the rear of vehicles with that, though the most useful thing it did was cart around an icon. As I said, my opponent had far more important things to shoot, and it allowed me to land 10 Horrors on an objective late in the game when one of my icons was dead and the other was on the other objective.
Having a speedy, seemingly innocuous thing flying around and landing Daemons where I wanted was very useful. Plus I love the model I came up with.
I can see the value of keeping two together and concentrating their fire, if you can get into the sides and rears of vehicles they'll do well eventually, as well as lay a lot of hurt on Meqs not in cover. And don't forget the bolt is AP1 and you get that +1 on the damage table!
You've got a good set up there, it looks like you just ran into some bad luck. Fly around, popping tanks with S8 AP1 and Gaze for back up. I've used Gaze and Breath before for some close range dakka, but it leaves you open to getting charged.
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As a mono-Tzeentch player, I'm not a fan of using Bolt to pop any vehicle with better armor than 11 at the side I'm shooting. It's just never proven that effective to me, and the Screamers seem to do a MUCH better job of popping tanks. (That said, I also run an LoC, and he's generally more than happy to go all "Col. Sander's Worst Nightmare" on the tank...) Bolt can work, it's...decent... but between some MCs, or a Soul Grinder, or the Screamers, I just find that there's better options.
Honestly, when I play Chariots, I like to leave em naked. 65 points for a 5 wound model that moves 12" and does a 3x 5/3 at 24" range with BS4? Yes please. They're troop hunters, and you're not overspending on them by loading them up with the extra points needed to shoot bolt. Just my opinion tho. (Bear in mind, I'm also the guy who hates Flamers with a passion.)