small squads of daemons - Warhammer 40K Fantasy
 

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  1. #1
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    small squads of daemons

    i am working on my deamon army and have yet to use the revised rules for them. i have about 23 daemonetts i was just curious on how they work is small squads. maybe 5-6 models per unit. 2 units would most likely runside by side making them actually 10-11 men strong on assults, but i figured the small sized units, would help save them during the 1st round of deep strike, and would also open them up to capturing more objectives,

    i know they are probably easier and more kill points, but thats not a major concern to me right now.


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  3. #2
    Torn ACL FTL ==Me=='s Avatar
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    Smaller sized units are much easier to blow away and score easy kill points. They also suffer from a lack of real killing power unless you gang up with multiple units. So while your enemy would be wasting fire going after multiple smaller units, whatever is left is going to have a difficult time killing anything or holding objectives for any reasonable amount of time.

    I run bigger squads to protect ==My== icons, as anything less than 10 of any kind of Daemon is too risky to justify putting an icon in there.
    Check out ==My== blog: www.bnhblog.blogspot.com

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    Senior Member SMann233's Avatar
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    I like smaller squads (of 7-9) for Pink Horrors. You can spread their fire around more easily, or, with their range, target the same unit with multiple groups of horrors if necessary. Numbers are needed for any CC Daemon though, simply for the necessary killing power. (Pink Horrors just lose combat regardless of how many you put in there, so.... )

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