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I don't know much about the deamon codex however I am lookin for a new and interesting gameplay style for my next army so I'm thinking about them.
Although one thing is certain I would want the army to be devoted to one god only, I've seen armies devoted only to Nurgle or Khrone and their pretty nasty! Which raises a good question..."Out Of The Four Powers Of Chaos, Which Is The Best For A Solid Army Devoted To That One Power?"
I'd say they're all good in different ways.
Khorne hits like a ton of bricks and is fairly tough, but expensive and typically slow beyond Bloodthirsters and Hounds. Tanks present a big problem for the army with no real way to handle vehicles beyond running up and hitting it.
Nurgle is extremely tough, but particularly inept when it comes to killing things. The best way to run Nurgle is with Epidemius and 4 MCs in tow to rack up the tally. With the tally going, Nurglings and Beasts become very scary. Plaguebearers hold objectives and icons, nothing more.
Slaanesh is the most fragile, but is easily the fastest out there. The Keeper, Heralds and Fiends are among the best units in the whole book. Daemonettes and Seekers are so-so, but they're cheap so it isn't so bad. Slaanesh is all about speed, using your fast movement, Hit & Run and Pavane to get stuck in quickly and tear the enemy to pieces.
Tzeentch is shooty for the most part. Blow the enemy away at range and mop up with what few assault units you have (Grinders, DPs, LoC).
They all have their strengths and weaknesses. If I had to pick one I'd go for Nurgle because Epidemius makes everything extremely potent and Nurgle MCs are easily the toughest.
I'd go for Tzeentch, because you can deal a nasty blow at the start of the game that your opponent cant recover from. You also have access to Flamers and other nasty units.
PLus, the models look so much cooler IMO.
By devoted, are we discounting unmarked princes and the soul grinder?
"Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children
I've been playing mono-Tzeentch to a fairly devestating effect. (It seems EVERYONE underestimates the Lord of Change. Total badass, especially when he's working with his good buddy Fateweaver.)
Nurgle is fairly good, as has been mentioned. Very tough. The gamestyle only plays one way though - you use Nurgle MCs to blow apart infantry until the count gets high enough, and then you slaughter the opponent with everything on the board. The big downside is Nurgle has absolutely nothing in the way of anti-vehicle. (The best you can do is the very slow GUO trying to punch it - S6+2D6. Nurgle DPs don't generally take the strength upgrade becuase of Noxious Touch, and you don't use Soulgrinders in this list becuase they don't increase your tally.)
Personally, I can imagine Khorne and Slaanesh armies doing fairly well. Both of them have the same problem of surviving the turns they come in. It's all about combat with these guys.
IMO, Soulgrinders should be taken with every army besides Nurgle. I just don't like the Demon Princes, but I suppose that's just my take on it.
The two most viable I'd have to say are Tzeentch and Khorne.
Tzeentch has some solid firepower and decent saves. It also has units like flamers that can cripple and entire unit without blinking and can generate some fairly effective DP's. Generally though the successful Tzeentch lists I've seen Revolve around Fateweaver. The re-rollable invul saves makes the list a serious pain to damage and Fateweaver himself can level a squad with his massive array of shooting attacks.
Khorne has some solid melee fighters regardless of who you're going against. The most successful lists I've seen with these guys involve large numbers of bloodcrushers and the horribly cheap Heralds on chariots. Soulgrinders are definitely needed in this one though or a few dreads can be a serious problem.
Slannesh I've been really unimpressed by. They have speed, high numbers of attacks, and rending, but generally take alot of casualties due to low T and against most opponents e.g. Marines, only the rending hits really matter. I don't see this as a solid uni-god list.
Nurgle can only be truly effective with epidemius around. If he doesn't show up early on or dies quickly the list absolutely crumbles as nurgle has only a few ranged weapons and most of their units aren't lasting too terribly long in melee thanks to low WS and I. An invul save + FNP seems really tough, but most of your guys are only packing a 5+ invul, so statistically you are only looking at the equivalent of a 3+. Epidemius brings another issue though, you really need DPs to do damage quickly and this prevents the use of soulgrinders, which can often be really useful at tying up massive units or getting enemy characters out of the way.
Blais's Paint Studio-Getting broken armies good soft scores since 2009
Slaanesh is good if you don't focus on Daemonettes, which are garbage. Take enough to hold your objectives then look over at Fiends, KoS, Heralds, and DPs. Musk+Pavane+fleet means you can hit anything any where and they all hit really hard for the points.
Hey, can someone give me an idea of what a competitive 1500 pure Tzeentch list with Fateweaver and LoC looks like?
Fateweaver and a LoC are too expensive for 1500 points I'd say.
I'd prefer something like this.
2x Heralds on chariots with bolt, master of sorcery, and we are legion
2x 3 Flamers
3x 10 Horrors w/ bolt, and 1 changeling
2x Grinders w/ phlegm
That's got plenty of firepower, 2 armored targets for combat, and a good deal of anti-tank. The scribes provides you with 2 bolts per turn or pavane to move enemies away or bunch them up for Flamers/Grinders.
You could field Fateweaver and 2 Tzeentch DPs, but I prefer more bolts and bodies on the table.