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hi everyone i really am needing help with the predator, never used one and im willing to really want to get one, my one problem is before i buy it, what kind of predator should i be getting what upgrades? what should it have? and is it costy for its point or is it worth it.
TBH you should be getting a Vindicator or a Defiler. Predators have lost a good amount of usefulness in 5th ed with how far you can move and still shoot. sure you can get a tri las pred or a destructor with AC and bolters but if you move you only get to fire one weapon. if you are against a mobile enemy or they have some AT going after you, your preds are not going to be using all of their firepower to their fullest.
a Vindicator with Demonic Posession will charge to 24" range without worrying about AT too much, just make sure to keep the sides behind cover and protected.
a Defiler can use its battlecannon to pummel the enemy from long range and use other long range weapons to support iteslf, or you can add more CCW and charge down anything that comes close and rip them apart.
May the "Nurgley Goodness" protect you!
You get everything you need for all predator variations in the kit (with the exception of combi-plasmas and combi-meltas for some reason) so its up to you what guns you choose to give it. Remember that the basic cost includes the Autocannon turret and a lot of people will tell you to keep it because of that reason. Other people are better for advice on what weapons to give a Predator, so I'll leave them to tell you what's best. I'll just suggest you think what role you want it to play in the game - anti-tank or anti-infantry. If its anti-tank, take lascannons, if its anti-infantry, take heavy bolters.
The only other thing I'd suggest is definately take more than one. One tank of any type dies far to easily - take at least two, because at least one of those will last longer in the game. I used to use one Pred and one Vindi and one would die early on while the other hung around for ages. Problem was, the one that survived was the one I didn't really need by that point. I'd identify where your army is weakest (could do with some support) before dedicating Predators to fill the role that your army lacks. My current list uses three Vindicators as a mobile wall for the Rhinos and a mass of ordnance blasts against masses of troops that have been dragged into range and out of cover by the lashes of my Daemon Princes.
If green power armour is good enough for the Fallen One, then its good enough for the rest of us...
You should set up your predator to what you need. Its fine taking Deathklaat's advice, but if you need anything but ordanance you will be better with other units.
I use predators for my AT choices instead of oblits and havocs. I set them up with an autocannon turret and lascannon sponsons. They are resillient and powerful on the output. If setup correctly then they can be a horror for your opporsitiion.
A full Lascannon Predator is a great asset in any Chaos Space Marine army. You deploy it where it can have a good line of sight on the battlefield and you let it shoot any armored vehicules, walkers or really tough infantry unit that enter it's field of fire.
An Autocannon / Heavy Bolter Predator is a great infantry killer. If you play against horde armies (Orks and Tyranid mostly) it will greatly appreciated. Personnally I have both variant and I use one of them in almost every game I play.
The advice on not taking only one piece of armour is a good one. Generally every army brings a unit or more who are specialised in tank busting. If you have only one tank on the battlefield your opponent will feel it is it's duty to bust it with them because he fielded them for that particular purpose.
Predator always work better in an army full of Rhinos and with at least another piece of armoured heavy support like a Vindicator or a Defiler.
A full Lascannon Predator teaming up with 2 Defilers is my personnal favorite heavy support combinaison.
Last edited by Thyr; February 3rd, 2009 at 14:48. Reason: Grammar corrections
Also, when it comes to fielding the las-sponson/auto hull pred, you should manage a tactical field position that does not require much movement. Very rarely am I required to advance or retreat my preds. Don't forget that you can pivot a tracked vehicle without counting as 'moved.' Given this, you can make finer adjustments that can also aid in directing your front hull (armor value 13) towards the greatest enemy threats, which greatly helps in keeping the pred up and running.
When building lists, try and keep your preds cheap. For 130 points, the las-sponsons/auto hull is a very solid purchase. Don't worry about getting combi-weapon upgrades or other vehicle enhancements. For most battles, they're superfluous. In addition, when it comes to numbers, I like having two preds at 1000 points (same las/autocanon configuration). Generally I don't go for a third one until 2000 points, if at all, but this is only because I feel it's rather cheesy to take three of the same pred at anything lower than 2K (personal opinion only). I then substitute my tank busting with short-range meltas and sometimes dreads with missile launcher arms.
Quick note about staying power: Vindicators are fun to put on the table, however, here are two reason I seldom field them:
1) They are mid-ranged support, which means you have to put them relatively close to the heat of battle. This frequently exposes their side armors (armor value 11).
2) A single 'weapon destroyed' effect renders the vindi's offense useless. It becomes a glorified moving wall. On the other hand, a auto-las predator has three respectable tank busters, so a 'weapon destroyed' effect doesn't take the poor thing out of commission.
Spambot kill tally. . .337
main issue with armor is that you should never bring just one to the table. you should try to overwhelm or underwhelm AT guns. if you bring just one dont expect it to do much you would prolly be better off with a single landraider if you want a firemagnet
I'd like to make the recommendation that you put a magnet inside the predator's turret, so that you can switch between the autocannon and twin-linked lascannon without having to get yourself anothre tank. Same thing with the sponsoons, attach them using magnets and you're free to switch around as you please. Makes the predator a good bit more versatile should you decide to rearm it for your next armylist.
It depends on the role you want it to fulfil. Anti-tank/Horde or Support?
-Awesome at tank-busting/MC hunting.
-Expensive (look at the price of the turret!)
-Requires good placement or a lot of its effectiveness is wasted
-Becomes a huge Fire Magnet.
-Lots of shots
-Not going to be killing anything AV11+
--Requires good placement or a lot of its effectiveness is wasted
-Seems the favoured build around here
-Good mix of Anti-tank/Infantry.
All Predators with sponsons suffer from the same problem-if you spend the game moving it about or repositioning more than once then its not very cost effective.
And another thing to consider is is there something better you can take?
Currently play: 4000+ of Black Legion
Personally, in my marines (same costs and concepts) I have my anti-infantry shooters
with a autocannon and heavy bolters, and didn't attach the top hatch so i can add a pintle weapon should I have 5 spare points.
For anti-tank the Las sponsoons is a good, honest and time-honoured combo. It works, end of story.
However, the twin lascannon turret is starting to get a glimmer of hope of seeing the table - After you move you only have one shot, so being twin linked is good (and cheaper). Moving to get that shot is starting to be nessecary I find. It does suffer the
weapon destroyed problems though. I'd consider it were i to get another predator.
P.S. I'd even be silly enough to make it posessed - lowering it's BS! a 4+ to hit, re-rolled is better than a 3+, and only one result will stop you firing on a glance! Shootylicious.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065