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i was wondering how nurgle armies do? ive never seen typhus in action but on paper he looks pretty good. and also things like all plague marines for troops?
They do very well. CSM with IoN have T 5 making them even more tough to kill than before, and Plague marines are almost impossible to kill without any weapons that ignore armor (Ap2 Ap1 rending and any kind of power wepon/fist)
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
hmm sounds interesting. but you wouldnt run all plague marines for troop choices im guessing right?
Last edited by shadowvillian127; February 9th, 2009 at 01:01.
why not? i do. i run as close to a pure Nurgle CSM army as i can, with Deamon princes, Plague Marines, terminators, and defilers. works well for me.
typhus although great, and capable of killing pretty much anything with his poison force weapon, is a little expensive especially considering a single lascannon can insta kill him imo.
generally to run him, you'll need to either deep strike him with a terminator bodyguard to absorb the shooting you'll take before you can get to combat, or run him in a land raider with termies/chosen/berzerkers. otherwise he's a big, slow, point sink that will likely not make it to combat.
due to the cost of whatever bodyguard you need, and the fact that plague marines are expensive, (although worth every point imo) i cant see a workable list for less than around 2k pts that includes typhus. below that level, i recommend a deamon prince or 2 for HQ choices. that way you dont need a squad dedicated to bodyguard duty, and a nurgle DP with warptime is plenty killy enough, and nurgle's rot is just plain funny against horde armies when you get your prince in the right position you could run a nurgle lord with whatever equiptment you feel like, but once again you have the same issues typhus has, but at a slightly lower pts level.
all Chaos HQ choices are offensive, and plague marine are better off getting charged than charging in most cases due to the extra turn of rapid fire, and their blight grenades, so generally i use the HQ choice that doesnt need a support squad, the DP. this also means that at 1500 pts, you save enough points from not having a retinue, that you can squeeze a 2nd DP in if you really want. and 2 of these with wings and MoN working in tandem are a large threat magnet that the opponent cant afford to ignore. therefore taking the high-lvl firepower that your PM's are weak against away from them, meaning your PM's will almost certainly make it to where you are going with them.
as for heavy support in a death guard army, you can choose just about anything from our abundance of great choices in the new codex, oblits, defilers, preds all work well, havocs i find not so much due to their lower survivibility than the PM's and their higher threat with their big guns.
elites is pretty much the same as any CSM army, mostly they seem to fill the role of precision strike suicide squads, either outflanking chosen, or DS'in termies. i suggest a 'karmoon special', or if your pts dont quite stretch that far, 5 chosen with flamers works well even against MEQ's if you can get a decent position. if you are running defilers, then you might want to consider a dreadnaught or 2, although they do have the crazy rules, they make good supporting units for the defilers, and add extra CC punch and abit of shooting. i recommend DCCW/ML loadout on them.
fast attack i cant help with much unfortunately, as with the pts levels i play (1500-2k) there usually isnt really enough points left over after everything else i like, but that's just my playstyle i suppose . although T6 bikers do sound great, they normally cost too much for me to really try them out. and raptors have great manouverability, but i usually find some termies or chosen can do the same with a bit more survivibility before they strike as they dont start on the table.
hope this helps, and if you want to chat about death guard, feel free to catch me up on the IRC chat room, im usually in there.
How about you do me a favour and use some capitals and punctuation?
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
All of our troop options are viable, although some obviously excel in more scenarios than others. Basic Chaos Marines with any mark are a solid choice, since they are outfitted for both range and c.c.. The same is true with Plague Marines. This is why you'll find so many lists that use exclusively basic marines or plaguers (I for one field the plague boys in almost every game as my sole troop choice and never regret it).
When it comes to choosing which troops you want to field, I wouldn't recommend including a large variety (i.e., 1 unit of basic marines, 1 plague marine, 1 noise marine). This tends dilute the effectiveness of your troop squads, rather than providing versatily. Redundancy is a good policy for chaos players, so if you're considering a number of different troop types, I'd suggest narrowing it down to only one or two. For example:
2 berzerker squads & 2 plague marine squads
or for lower point games
1 berzerker squad & 2 plague marine squads (or vice versa)
Spambot kill tally. . .337
I sometimes run a 1500-2000pnt pure nurgle army and it's always served me well. And Something about putting 3 squads of plague marines on the table, and them seeing your greater demon of Nurgle sitting in reserve just demoralizes other players :-P
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)