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So, the question would be : Where does the soulgrinder deep-strike footprint end?
It's legs can move. And it has no base.
Where do you measure to/from it? the "hull" / center piece?
Or from the legs? (that may move)
Do you base it on something large (like a cd or fantasy movement tray)?
I'm having issues with a couple of players about this you see. And I cant find a solid answer anywhere.
Also, since I am planing to try a 3 X soulgrinder army (fun in CC, since most things do not have the STR to touch it) this is important to me to resolve.
Have at it
I would say that an imaginary line between the furthest point on the legs is the edge of the 'footprint' or simply the shape of the model itself (being a vehicle) including the legs as you have positioned them.
ah, so when deep striking, and getting a bad scatter. Then I can simply re-posistion the legs?. They fold in pretty far. It just looks stupid..
And if you model it to look good, then the damn thing is almost a full 6"+ from one side to another. that is as wide as a bloody baneblade... And 4"+ from front to back.
(thus my comment, deepstriking nightmare)
I did not find any FAQ for daemons on the gw site. And there was nothing about soulgrinder/defiler in the chaos marine FAQ..
I run 2 soulgrinders in a standard 1500 or 2000 point game.. I have on occasion found their footprint to be problematic as I have decided to model them with fixed legs.
I think a balance has to be struck with the quantity of cover/scenery vs the units your using. It's not designed for a city fight game, and deepstriking them into something like that would almost always cause a misshap.
I tend to deepstrike them relatively close and see what happens..
Well, not taking it in a dedicated cityfight game is possible.
But other than that, you cant exactly pick and choose all the time.
What about pre-set tourney tables?
I think it might be odd that we should get preferential treatment just because we have an odd unit when it comes to deepstriking.
I've played one game where this issue came up and in that one case the other player insisted that my soul grinder would only misshap if the hull itself was in misshap position. Not sure if this is official or not but that way you won't be required to glue the legs in a stupid position to make the most of him.
at the same time if you they did push that point could the soulgrinder being as high as it is just arch over another unit similar to if it were just on another level? using its toesies (whose a cute soulgrinder then?) as its points of contact on the ground?
Dear Game Developer,Caps-Lock, its like cruise-control for AWESOMENESS!
Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
Are you guys still using 4th edition rules? In 5th, you don't mishap off of terrain. You take a dangerous terrain test. If your Soul Grinder is properly upgraded (meaning you took phlegm) then getting immobilized from a dangerous terrain check isn't the end of the world. You can still sit and shoot.
As far as the location on the model you measure from, its best just to clear it up with your opponent before each game. I had one guy tell me to measure from the hull and then during the game he tried to tell me I had a mishap because one of the legs was within 1 inch of his models. It was supposed to be a "friendly game" but that kind of silliness just ruined it for me.
Just to prevent any confusion in my games, my soul grinder is glued into a nice position, i've also added the defiler CC claws on the front making him even larger.
I always measure things like that from the edge of his legs. That way I never get complaints about it. Honestly, I wouldn't play a model with adjustable limbs like that coz it would only encourage complaints, (deep striking, moving him, measuring charges, range etc)
Also, of all my games I've had the soulgrinder immobilize himself twice coming in so he just sat there shooting phlegm every turn.