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Thread: Warptimes uses

  1. #1
    A legend in my own mind.
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    Warptimes uses

    Ok, because of a minsunderstanding in the lash thread Im going to open a thread here on Warptime. Now If im not mistaken, warptime allows rerolls to hit and to wound for shooting and close combat right? It says the entirety of the turn. It does not say just CC or just shooting. It says the entierty of the turn you re roll to hit and wound, which means ANY rolls to hit and to wound be it in shooting or close combat can be re rolled. Now If it just means close combat. I challenge you to show me the error of my ways.

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    thanks for the fresh thread, it was starting to derail the lash topic

    And eh, you're right. The power is used at the start of the turn and allows the reroll of any hit or wound roll for the entire turn. It's pretty cut and dry. There is no restriction that I can find to a specific phase what so ever. Not in the codex, not in the FAQ, not even in the INAT unofficial FAQ.

    Honestly, I'm not sure where the "in CC only" thing is coming from. I'm kind of curious myself.
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    Yeah I thought it was for both.
    Thats why people would try to use it with Wind of Chaos. (The flamer psychic power. No codex in front of me so Im not 100% sure on the name.)
    Rerolling on the templates wounding can be really good.
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    It says "all" in the codex, so I'm taking that at face value.

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    It doesn't say anything about CC at all!
    It works for all to hit and to wound dice
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    Then it got even better-I thought it was only in CC.
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    Am I right in thinking you can cast warptime in your opponents turn as well as your own? This would allow you to reroll dice in the combat phase of the enemy turn too.
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    Quote Originally Posted by Mad Cat View Post
    Am I right in thinking you can cast warptime in your opponents turn as well as your own? This would allow you to reroll dice in the combat phase of the enemy turn too.
    You are correct. It says it may be used at the start of EITHER players turn. So from either players turn 1 you should keep casting Warptime, just incase.
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    With the abundance of antimagic I wouldn't dare. Against Eldar it's roughly 50% risk of getting burned, each time.

    On a side note: Isn't it strange that a Khoronite Deamon Prince is afraid of using Warp Powers? I mean being a warp deamon and all...
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    Its not that they are afraid, its that Khorne abhors magical abilities. Seeing them as cowardly.
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