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Well, since my army has no Fast Attack units, I was wondering which would be the best choice for some guys that can run up and try to keep some people at bay, or sort of like a general squad, while my slowass 1k Sons and all my other footsloggers can get close enough to tear people apart.
Any ideas? The reason I don't use Rhinos is the fact that I have terrible luck with them, and that apparently all my enemies happen to get lucky with their antitank or w/e...
Could you give us a somewhat larger overview of what your force consists off? Might make it a lil easier to advise you!
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I got some regular CSM (around 10) and a squad 1k Sons. Depending on who I'm fighting, I might field some zerkers (around 12). I have 5 Terminators, a Rhino and Kharn or a Sorcerer as an HQ choice. On top of that, I almost always field some Havocs and keep them shooting their long range weapons all game in the back.
As you can see, I don't usually play big games, since I need to keep my points sort of low when fighting my friends, since they're only starting up. Only one of my friends and I have enough points to use our full armies.
my guess w/o army list. I play 1k sons and dont use fast att. I footslog across the field with two flanking DP's with wings . If not I use raptors cheap good and fast
If the war by heavens gate released desire
In the line of fire someone must have known
That a human heart demands to be admired
Cuz in the center of the universe we are all alone
How are you having bad luck with Rhinos?
If you go first, you'll get 12" closer to the enemy in just one turn. If you stack them behind each other, or advance behind some terrain you get a 50% chance to avoid any shots that come your way. You can also pop smoke to help them survive as well.
If you aren't going first, just start them behind a building or a similar piece of terrain so they cannot be shot at.
Even if the Rhinos get popped on turn 2, the odds of it killing more than 1 or 2 guys are pretty low. Plus, they've already advanced you 12", absorbed fire, and created terrain in the center of the board.
Also, don't forget you can deploy behind the Rhino to start the game, which gives you mobile cover in order to advance.
I buy a Rhino for every troop choice, because footslogging at Chaos' cost per model is just asking for it. But, if these suggestions don't work for you, maybe try a Land Raider or two
If you want a fast attack you cant really go wrong with 10 raptors with 2 meltas champ, fist and IoCG. Bikers are okay but raptors are cheaper and more versitile
I'd go with gunney's idea here. My raptor squad (albeit only of 5) is inavluable in pretty much every battle I play.
If you absolutely MUST take out an enemy vehicle as soon as possible, maybe take a biker cult equipped with as many meltas as you can manage, But I've generally found bikers aren't worth as much as they cost pointswise.
I'm somewhat in the minority because I really like Chaos bikers and raptors, but honestly, if you're going to be using 1k Sons, then what you really need are rhinos.
There's no such thing as bad luck with rhinos. They're too cost effective for that. All that's possible is having 'the wrong idea' about rhinos.
They're going to blow up. It's going to happen. If they're all being destoryed in or near your deployment zone, then you're not obscuring them effectively. Don't leave them standing out in the open, or if you do, use smoke launchers to obscure them. Also be sure to use at least 3-4 vehicles total, so the rhinos are less likely to be focused on. Rhinos aren't meant to last, they're just meant to get your forces halfway up the board. A land raider is far more durable, but costs over 6 times as much!
In short: rhinos move units 12 inches up the board, and then get destroyed. For their cost, however, they're invaluable, especially considering the close combat focus of the Chaos army. Also, if your opponent is shooting and destroying the rhino, then they're not shooting the passengers inside them, and even if the rhino explodes, the marines are very likely to survive.
To answer your question, bikers are for carrying special guns and characters to the front line as quickly as possible. Raptors are for striking the enemy from out of nowhere, usually from behind cover. If you want speed, then bikes are the answer. If you want a nasty surprise for the enemy, then raptors are the way to go. If you want protection and cover for the rest of your army, then you need rhinos.
"Any job worth doing, is worth doing with a powerklaw."
I've used a squad of 6 raptors + champ in my nurgle army before and they've gone both ways. I've had a few games where they jump in and the melta guns wreck havock, and other games where they just get blown to hell.
My tourney list doesn't use any FA though.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
Fast Attack. Well, I loved raptors pre fifth. Now I don't have enough reason to take them. Bikers are an odd one. I think they'd be so much better if they were ~28 points each. But they're uses are severly limited by the fact our troops choices outshine them almost totally.
However, both are great daemon/termy/oblit delivery.