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this will be my first tyranid battle ever. i have been studying the tyranid codex and it seems pretty brutal.im guessing i should stay out of hand to hand.
i do know that my opponent will have a carnifex ,maybe more.
i have heard that flamers are good against bugs...
i think i should get thousand sons and plague marines (even though they hate each other)
i hate to be a pain asking questions all the time, but any suggestion?
Last edited by lala147799; March 7th, 2009 at 16:20.
Welcome to LO!
Without knowing lists, I'm limited to a few basic tips for ya:
-Flamers to burn out their gribblies.
-Powerfists are a must for fighting Tyrants and Carnifexes.
-Taking a few plasma shots at the "big'uns" can't hurt your chances, either.
-Try your best manuevering to maximize your shots.
-Fight close combat on your own terms. (i.e., Deny the charge, thin them out with shooting and charge yourself!)
Hope these tips help.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I don't think sons are a good idea. Almost anything in a tyranid list has 2+ or 4+(or worse) armour save. You might be better of with noise marines with sonic blasters. some basics would be (as always): shoot their CCers and CC their shooters.
Seriously you should shoot down their genestealers and close combat optimized hive tyrant. kill their shooty fexes and hive tyrant in CC with power fists (try a karmoon special or some good old CSM with a powerfist champion). Don't overestimate their normal gaunts, CSM slaughter them in close combat. Just don't ignore them, they could tarpit you until genestealers or worse are ready to charge.
I'd bring rhinos, they are invaluable to drive somewhere and get some rapid fire plasma love into some hive tyrant or similar stuff. They also make for pretty decent walls to block their CC units.
I recomend to use noise marines. They are realy affective against the tyranids. Also a raptor squad with two flamers realy help. Your first target priority too kil is their genestealers, because they will eat all of your maines in no time.
I'd also advice against taking expensieve special characters, against tyranids there a pointsink and a single Hive Tyrant or broodlord will kill them in sweep, take a simple cheap lord.
Also bolters are your best friend against the gaunts.
Watch out for Zoanthropes with Warp Blast! These guys can drop AP3 Small blasts on your precious marines from 24" away, which is extremely nasty, not to mention having 2+ saves (and 6+ inv.). To combat these, I'd take a raptor squad, or a dedicated CC unit in a rhino,although the raptors are better. They're definitely going to be hdiding behind gaunts or something bigger, so the jump packs will be invaluable. Take these out quickly, and like everyone has said above, watch out for 'stealers.
Originally Posted by Brett on Quidditch[ 1500pt. Chaos List, C&C! ]
-=W: 2 -D: 0- L: 3=-
Do not even ever bother assaulting genestealers - whatever does dies, just shoot the crap out of them however tempting an assault may be. The list I usually play against has 3 carnifexes and a flying tyrant.
The list I play against plasma guns are the biggest help. I deepstrike termies near a carnifex and rapid fire with a combi plasma. You generally want your tanks/oblits taking down a carnifex at a time, which may take a few turns. A powerfist in a squad is pretty much all it can do to a carnifex or tyrant, so keep them in abundance.
A carnifex far from a hive creature is not immune to force weapon attacks, my thousand sons aspiring sorcerer has killed quite a few carnifexes - his wind of chaos has also sweeped up many smaller ones. I dunno if they are the worst troops to take, but as I do I have to admit that i have found them to be very useful. Genies tear them apart though =/
Dreadnaught into genies that are outflanking is a fun manouver. If you are lucky you will manage to last at least one round of combat!
Kharn will whisper to you throughout the game (if you have him) to use him to assault a carnifex. Don't, unless the fex has less than 2 wounds left to be safe - don't be shy of using his plasma pistol, he's dead anyway if you are in shooting range =)
Try to clean up synaps creatures, and make sure you understand how the allocation of wounds to multi wound models work, because I've played against people who allocate a wound to each 2 wound creature and they all stay alive, whereas some are actually supposed to be dead.
Be nice to your enemies, it will make them madder!
Flamers may not always be the best idea because you need to get within very close range to use them and you more than likely will end up in combat-which you dont want to do.
Flamers can be used very effectivley-just make sure they are well supported.
Noise Marines/Havocs with Heavy Bolters and Predators with Autocannons/Heavy Bolters are a good idea.
Dont be afraid to use units as a speed bump-Plauge Marines/Dreads even Defilers. Just watch out for Rending attacks.
Currently play: 4000+ of Black Legion
I haven't played against 'nids since the last edition, But I'm pretty sure Missile launchers would still be a pretty good way to in terms of heavy weaponry anyway, or Noise Marines with sonic blasters / blastmasters.
As most people have said, An idea of what kind of tactics and list you usually use would be good.
Personal suggestion is keep out of close combat as much as possible, apart from with your raptors, bezerkers and even standard marines now against gaunts.
I haven't seen the newest 'nid Codex though, so I'm not completely sure.
the first time I played against tyranids I had no idea what I was up against. I had heard stories about how nasty the genestealers were but without access to a codex or me seeing the stats, I was overconfident.
Needless to say, my berzerkers with Kharn off the charge still got demolished in 1 turn.
Since then I've played against 2 very different Nid players. One runs a genestealer heavy list, the other takes 6 fexes. The only time I ever beat the genestealer player was in a 1000 point game where he didn't use any stealers, but I had a chaos lord witk MoK/DW/Termy armour along with 5 terminators as his personal guard storm all over the board and they absolutely slaughtered everything he had.
As others have said, you wanna be shooty heavy, especially if they're bringing stealers after you. Noise Marines would definately be the best bet in this regard. I know its expensive, but a blastmaster is a great tool to have against them.
I personally love having a defiler sit in the back and throw pie plates at everything they say. Even if I'm rolling poorly, the sheer thought of losing an entire squad to one direct hit is enough to convince most Nid players to focus fire.