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I am rather new to Warhammer 40k as well as new to chaos. I have only played with a Khorne army lead by Kharn the betrayer and a Khorne Daemon Prince. I was thinking about doing a dual god army of Khorne/Nurgle, but I am not sure exactly how the plague marines are as a squad. I understand they are tough to kill, but weaponry wise how are they? In army builder it says they have bolters and a CCW but I though bolters were two handed therefor not allowing them to have a CCW nor the added +1A. I was planning on having two Nurgle princes with wings and either nurgles rot or warptime depending on my opponet (I play against Imperial Guard, Green Tide Orks, and occasionally Space Marines)
The weapon options of Plaque Marines are almost exactly similar to regular CSM. Up to two Special weapons and a Champion with options for combiweapons, plasma pistol and/or a close combat special weapon.
Plaque Marines have, as normal CSM, something thats called uber-grit around here. That means they got a Bolter, close combat weapon and a Bolt pistol. That means they can use their Bolter for shooting and their pistol/ close combat weapon in assault to get an extra attack. there are no rules concerning two handed weapons anymore.
Game wise Plaque Marines are a very tough troop units so they excel in objective holding and tarpitting enemies in close combat. watch out for str 8+ ordnance or blast weapons or wepons with AP2 or AP1 as well as power weapons, because they kill Plaque Marines as easily as normal CSM.
i had a game with them a couple of weeks ago, they're that tough my mate was nearly in tears trying to kill them...ah how sweet they tasted!!
they are basically better versions of necrons.....but we don't have to lie down and hope someone wanders by!
I love plague marines, with the feel no pain and the extra toughness as well as the blight grenades, your opponent has almost no choice but to use his heavy weapons and anti-tank weapons against them. Almost anything less will just breeze on by these guys. This gives your tanks some much needed room to just keep firing and staying alive. I play against a guy who runs Tao and he still has a hell of a time trying to divide his fire between them and the rest of the army.
Another fun thing to do with a nurgle army is to take some basic terminators with a mark of nurgle. They're staying power keep it on the smaller side and it's the cheapest squad in my army and they're basically walking tanks. I think my landraider dies easier.
Last edited by Rabbit; March 16th, 2009 at 15:03.
they are very thought, i have played against a nurgle player a my club and slaugthered his pleagu marines in 1 turn in CC whit my Berzerk whit no power weapons
PLague Marines can be potential game winners in 5th Ed, purely because of how much fire power they can shrug off. If you can get them on to an objective, especially one in cover, they won't move for the rest of the game. When I run them, I use squads of seven, with 2 plasma guns and sit them on objectives, or use them as fire support squads. Either way, they are deadly. They aren't that cheap however, and should be used wisely, because once they're gone, your down two scoring units and a whole heap of points have just bee washed down the drain.
Blending Nurgle and Khorne is sometimes called Khurgle. It's a very powerful combination of survivavbility and raw agression; the problem being that you get very few models for your points.
Then again, if you play Nurgle, you know that already.
As 'Moschaboy' said, any marines with Bolter, BP and CCW can use whichever weapons are best for the phase they are in. So at range, shoot with Bolters. If you want to assault, shoot with BPs (sometimes not wise though if you are close to 6" away), and in assaults, fight with BP and CCW (i.e. +1A).
Always make sure you arm your Champions with Power Weapon or Power Fist. For you, and option may be to give your Berzerkers power Weapons, and Plague Marines Power Fists.
Plague Marine squads really suit 2x Plasmaguns. Their FNP makes it much more unlikely they'll die from 'Get's Hot'.
Playing against Orks and Guard, a unit of Havocs with 4x HB might be an idea. I'm sure you'll find local players with spare HB. If memory serves, you get one in the standard CSM box.
Winged Nurgle DPs are expensive but very powerful. They will attract alot of heavy weapon fire. You can use this to your advantage.
Think about Rhinos for all your Troops squads. If you don't own any, borrow some, and try them out. Most players love them.
Hope this helps, and good luck.
And I just realised, FluffyTemplar? PLease don't post stats on lonline. Its like telling people, hey guess what? An infantry model moves 6". Its like "no, really" to everyone else. Its also against forum rules. Its not a big deal this time, and a mod will change it pretty soon, but please don't do it again, alright.
Plauge marines are unbeilivebly tough. i run 3 squads as my only troops in 2000 points and have never looked back. Al my freinds hate them because they stand on objective and utterly refuse to die.
The only times i didnt have most of each squad alive at the end is when powerclaw nobs or nob bikers came in.
The Demon Prince is another level entirely. After destroying half of my freinds army single handedly in one game they have learnred to fear him. in our last couple, he has taken the combined fire of an entire 2000pts army of marines for 2-3turns before dying.