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With Tzeentch being the changer of ways and being generous with mutation, would it be possible to convert regular marine bodies with the possessed bits and use them as thousand sons? As long as i pay the points cost and in friendly games, but how about tournaments. They would not look like regular thousand sons, but they would have bolters so they wouldn't be too possessed looking and have people think they are possessed. Or would it be better to use the minis as Chaos space marines and give them an icon of Tzeentch? Which would seem easier in a tournament?
I shall call him Squishy, and he shall be mine, and he shall be my Squishy.
Well, you need the actual mini in the tourneys. CSM with an icon of Tzeench isn' the same. You don't get the Inferno Rounds (mmm... 3 AP), an Aspiring SORCERER and a +4 Invuln.
Lord Vercingetorix, a few things: First, it somewhat depends on the level of your conversion/paint job. I've seen berzker models painted blue, and no one in the sanctioned tournaments had a problem accepting them as zerkers. On the other side, lots of people use regular marines for zerks and simply paint them red and add a couple Khorne icons throughout the squad. This, too, is generally accepted in both casual and serious play. I don't see your case being much different, except that you're wanting to use possessed bits and regular CSM models for TS marines (which aren't typically known for mutations). However, weirder things have been known to happen in Warhammer. Honestly, so long as they have TS symbols/badges somewhere on the model, then you can pretty much do whatever you want. That's the general rule.
On that note, in tournaments, unless you get a hardcore judge, god symbols aren't absolutely necessary, so long as the unit bears some resemblance to the actual model(s) they're assigned to (i.e., zerks, thousand sons, etc). In your case, however, symbols would go a long way for illustrating the cult, since you've already taken steps away from the standard T.S. marine.
Last edited by Rabbit; March 19th, 2009 at 17:04.
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