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Okay 2 questions":
1) are greater daemons worth it? They're not too expensive pointwise and they dont take up any space in the force organization.
2) if coming out of the Reserve does become available, do I HAVE to summon a greater daemon immediately? Or can I wait until my Aspiring Champion gets closer to the enemy?
Thx for the clarification
From my understanding, units in reserve dont become available untill you make the reserve roll anyway... Which means that realy, dont summon it untill you want to.
Mind you, on turn 4 when reseve becomes automatic, some people like to debate weather it is available or not, but is 4 turns not enough to close with the pending dead?
1) I really really don't like the Greater Daemon since when I've been fielding him, he's had an affinity for popping out way to early and getting shot to bits on his long walk to melee, or too late.
2) You have to roll for reserves unless the unit has a special rule allowing it to come in later(like the legion of the damned, who can reroll their reserves roll even if they make it in order to try and fail it)
You have to roll for reserves as soon as they become available. Like the above post says.
I've never fielded them personally, so can't comment too much. But it seems decent to me
| Hybrid Warband | __*W:7 *D:1 *L:1__
| Hive Fleet Hybrid | __*Not Unleashed*_
Considering that they fight better than a DP and cost less, I consider them to be a worthwhile investment.
The big thing to remember is that you make sure that you get the prospective Daemonhost(s) as close as possible to the enemy so that your GD doesn't get shot to hell while trying to run to the fight.
"Is Archon Braigh-Dee going to have to choke a Wych?
Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.
Greater Daemons become considerably more expensive once you factor in the cost of the model he's replacing, the upgrade to Champion, any other upgrades that model might have had, and the fact you may (or may not) now have a squad left championless.
Coupled with the unreliability of Reserves rules and the simple fact that he's a dedicated assault unit that can't Fleet, Fly, or be Transported, I'd have to give the Greater Daemon a "Fun, but not really great" rating.
Nothing crushes your opponent's morale faster than getting his troops slaughtered by a ferocious biker champion, only to have the gates of hell open up and something even worse rush out...
But, I ultimately have to agree with Caluin (doesn't everybody?) "fun but not really great." This tactic either pays off huge or not at all. Massive victories or crushing defeats... not much in between and that's just how I like it.
Last edited by grimmtu; March 29th, 2009 at 23:51.
i think ill buy one just for kicks, and ill see how that goes. im starting to hate chaos, but i love daemons...
anyways, im thinking the champion im replacing will just not have anything more than the fact that he's upgraded to a champ.
Its super cheap and super choppy!
The greater daemon is a seriously effective model, you MUST pre game nominate a champion or champions to become the host, not for rules, but for cost saving purposes.
Note, it is sometimes better to keep the champion on the board, the higher strength they benefit from due to powerfists will make it greater against monsterous creatures and ICs as it may cause instant death, while the GDs strength isnt quiet as high.
If you can get it out at the right time (i thought you have to roll for reserves every turn, no choice, thats how we play at the club i play at) then they are wonderful.
I use mine as often as possible, i always put a AC in a rhino with no extras, so i can just get him out there, it normally works, and if you can summon him 6inch away from enemy then your in there, he works best with lots of lesser daemons