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Also, reading the codex it's saying that in a regular CSM unit, a second model can have a heavy weapon after a first model has a special weapon.
Does this mean that I couldn't have a 10 man squad with a heavy bolter only?
Seems crazy to mix the two weapon types, especially as we can't do the SM trick of splitting into combat squads.
What do you think?
no its two different sections of text.
situation A you have a unit of CSM of appropiate size 5-20 they may have 1 special weapon
situation B you have a unit of CSm of at least 10 people they may have 1 heavy weapon
situation A can be combined with B but you can opt for just B if the unit is the right size.
so you can have a 10 man IoCG with a lascan hiding in a house to take pot shots at enemy tanks thatc an claim objectives in your deployment zone.
have fun and good luck.
May the "Nurgley Goodness" protect you!
well, it gives a very SPECIFIC list that you can choose from. From what I understand, if you have the magic number 10, than you get the uber weapon (obvious choice = lascannon). This is the SECOND CSM. The first CSM must choose from a much smaller and less uber list of p-gun, meltagun or flamer.
So, under my understanding, the idea is to take squads of 10 in order o maximize the weaponry. I prolly shouldn't say "obvious" either, as there are many good choices for weapons in the second list: missile launcher, h. bolter, autocannon, p-gun, m-gun, flamer, lascannon. Or, you can choose to not spend the extra points, and go with a no frills CSM squad of any size and not have to "worry" about making the cut with numbers. Oh, my bad, forgot to mention the aspiring champion. He gets his own list of goodies to choose from. All in all, you can make a very nasty CSM 10 man squad.
Also, I totally agree that it's crap the CSM can't split up into different units. I mean, come on! O, wait, that's right. GW doesn't nut over CSM, just their pretty boy toy good guy space marines (gods please kill the emporer. for the love of madness, kill the blasted guy. he's only, what, like yoda x 100 years old?).
War is my master; Death my mistress.
Look, I like to take flamer with anything as it is a template weapon, and it is very good to burn hordes/swarms/wytches etc. That`s for the protection of my shootie squad againts assault.
And they (SM) can split we can`t (and also many other races), we can upgrade our marines with marks as we want to, they can not.
(10csm, flamer, Lascan+ khorne=anti-assault or 10csm, flamer, Lascan+Nurgle=anti-shootie)
sorry to say but, your examples are not a good use of points.
10 csm with flamer, las and IoK is completely rediculous. IF you are going to use IoK you are going to want to assault, the flamer works slightly but the very static lascannon is not going to do anything for you. If you want MoK take Zerkers, they are so much better than CSM with IoK.
If you want anti-assault use Plague Marines, blight grenades negate the bonus attacks for charging and pretty much level the playing field.
10 cms with flamer, las and IoN is just silly expensive for what it does (not a whole lot). For the points of IoN you are better off taking PMs for their FNP.
if you want to use CSM take 2 special weapons and IoCG. if you want heavy weapons take Havocs (you get 4of them) or oblits (the CSM swis army knife)
May the "Nurgley Goodness" protect you!
Deathklaat has a point. It's rather a bad comparison if you're looking at our loyalist counterparts as reasons for taking both a heavy and special weapon in the same squad. CSM units are designed primarily as ten squads with dual special weapons. While we certainly have heavy options available to us in our troops, they aren't exactly cost-effective upgrades.
If you're wanting templates in your troops, then you might consider upgrading the champ with a combi-flamer. This would provide you with appropriate template abuse for hordes, while at the same time preserving the squads dual melta or plasma potency, which is where CSM units flourish.
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