Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So, I've been a Dark Eldar player for about two years now. I've been bogging down on my painting due to the fact that there isn't much variety in the DE range. I've been looking to start a small chaos force (~1000pts), mostly for fun, but I'll still probably be playing games with it.
I want a mono-god army, meaning that everything is going to be cult marine or marine squads with the mark of a god. Additionally, I don't want to paint vehicles (dreadnoughts do not count as vehicles in this case), obliterators and daemon princes are fine though.
I've narrowed it down to Slaanesh and Tzeentch. Both have fluff that I like, both have paint schemes that I like, both have sorcerors, both have cool psychic power, the list goes on. I can really only afford one. I know the stats and such, but I would like personal impressions on how these armies work on the table, as well as ease of paint schemes. I also would like to know how effective they really are, and how steep the learning curve is. If I'm not being clear, feel free to ask me questions. Thanks in advance.
Well, in general, Slaanesh is more assault-oriented, and Tzeentch is more shooty. both are still very capable in the other role, however.
Slaanesh spreads it's power amongst the entire squad. Tzeentch tends to have decent troops, but focus more on thier special leaders for thier hard-hitting power.
Oblits seem more tzeentchy to me, but can go either way.
Tzeentch suffers more from things like Eldar Runes of Warding that can really ruin your day.
Slaanesh feels a lot like normal marines against high Init units like Genestealers and most Dark Eldar.
Tzeentch has the edge vs elite armies with thier AP3 weaponry and invulnerable saves.
Slaanesh has the edge vs horde armies with thier dakka and attack volume coupled with good Init.
Generalisations, but hopefully helpful
Wargamer Haven, my little cyberspace blogspot.
How effective are each on the table as mostly mono-god forces? And what would you classify as more fun to play?
As far as effectiveness, I've not heard good things for all Thousand Sons armies with the latest codex. Slaneesh seems to be doing fine, especially with the Lash of Submission. As for what is fun and what isn't, that's all up to you.
Yeah, if I were to go monogod, I'd stick with slaanesh
Once the 1k sons lose their squads sorc from a bad roll for a save, they're not that great
2 Lashes, and a Doom siren can ruin someone's day
And ontop of that, the dakka from A2/H3 bolters is just amazing
Plus you can be colorblind, and just paint your army random bright colors!
Woohoo for no fasion sence Emperor's Children!
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
I'd go with slaanesh. Since the 1k sons lost their 2 Wounds, they've stopped being quite so unstoppable. They're definetely better against MEQ armies though, with the standard troop coming with an AP3 bolter.
Noise marines have sonic blasters and blastmasters though, combined with I5, which means they're generally better than most other things at both ranged (mid-range anyway) and combat (as long as you're not up against 'zerkers or space wolves or similar). The Sorcerors have lash, which is awesome in-game (combine it with a Defiler's battle cannon or something for apocalyptic unexpected destruction) I can't see the advantage in giving Oblits the MoS, but you could still paint them like the rest of your army. Slaanesh's Daemon weapon is pretty awesome for taking out enemy characters. Take a Slaanehi DP with wings, or a Lord on a bike, and give him the Blissgiver, so he can fire off towards your opponents HQ as quickly as possible, and take him out (Blissgiver inflicts instant death as far as I recall)
I much prefer the fluff and colour scheme options for Slaanesh as well, and if you can get hold of some of the last edition daemonettes (I have a nice bunch ) you could have an awesome looking army, although sadly you have to field the Daemonettes as vanilla lesser daemons.
Amusingly enough, I'm in the same place as Mongooseo - I have decided to assemble a tabletop quality CSM force to tide me over til DE get their codex updated.
I have chosen to run a Slaanesh-heavy force as well, mainly for the I5. I like I5. The firepower of noise marines was a pleasant surprise.
The invul save of the Thousand sons is nice, but their improved bolters are just plain overkill as Dark Eldar armor on average is crap and regular bolters can tear them apart. Noise marines seem better in this case.
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.