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Ok so I've been reading up on dreadnoughts and I can see why people dislike them for competitive play.. what with the crazy combat rules and having to attack your own dudes if nobody is in LOS..But does anyone play fun games with them? They seem pretty fun, particularly the Forge World models!! Niiice Detail. Anyway.. Supposing I was able to talk my wife into letting me order one all the way from jolly Old England, what is the ideal setup for these bad boys?
Ha yeah. I love using them for infantry bashing.
I take 2 dreadnoughts both with additional DCCW's
They always run together in my 2000pt army so they draw fire. First turn you run them both and pop the smoke launchers on one and position the other slightly behind the first. I have argued successfully that the smoke gives them both a cover save if the line of sight is right. In the shooting phase I run them. Next turn if they can't get into combat you pop smoke on the second one. and repeat the trick. Two of these guys together make a hell of an infantry killing team and the also crush the fudge out of tanks.
oh yeah and if they frenzy they are usually shooting at each other.
Dual CC eh? Sounds fun. Can you get flamers for them?
both can be upgraded to have flamers..... for a horrible flank, put plague marines next to them.
They are the only troops choice can shrug off crazy bolter fire/flamer fire.
remember normal space marines do not give one about being flamed and then CC... a single flamer wound can ruin your chances of getting into CC if the squad needs to take a morale check.
If anyone believes on telekinesis, raise my hand!!
I run either one or two even in competitive (depending on how many units of termies I have as I fill up the elite choice). Mine also have dual DCCW with heavy flamer.
I used to run them side by side so they don't hurt anything if they go crazy, though now I don't bother, it's more fun to run them apart.
Their purpose is to either soak up fire, or be ignored and get into CC. They are a blast against orks as their missiles generally fail to stop a charging dreadnaught.
I have two forgeworld thousand sons dreadies, definitely worth the price (+ the pound is a touch lower nowadays =D)
Be nice to your enemies, it will make them madder!
Plasma Cannon and DCCW seems to be a good option if you're running two of them, or running one close to a tank. If all goes to pot and your dreadnought fires the nearest unit, if it's one of your tanks you don't have too much to worry about, seeing as the Plasma Cannon is only S7, which means you're needing fairly high rolls to do any kind of damage, and when you're not blowing up your own men, the Plasma Cannon is a truly awesome anti-MEQ weapon, Plus being a tank it doesn't suffer from the weapon getting hot (not sure about the rules for that in 5E actually)
Just make sure if you're using Plasma Cannon Dreadnought(s), keep them the hell away from your own infantry.
Chaos Dreads have turn out to be fairly competitive, but you have to take into account that they are support units (not stand alone at either ranged or close combat). In fact, I use a pair with missile launcher and c.c. arm in my ultra competitive build for heckling light transports such as rhinos, rather than having to devote an entire predator to busting 11AV. They work very well in this role. Plus, they're cheap, and, if they go crazy and target your own models, then you can always opt to fire the 'frag' round rather than the 'krak.'
In close combat, like range, our dreads aren't exceptional fighters, but they can make the difference when paired with one of our infantry units for the charge. In other words, dreads function very well at bridging the gap, both at range and in close combat, truly a mechanic suited for helping out wherever it's needed.
Spambot kill tally. . .337
I've had some luck with heavy bolter Dreads. The more of a threat to infantry I make the Dread, the more my opponent tries to bring it down (often, ironically, with troops), so that makes it an effective fire sponge. The loadout also allows me to keep a Rhino near it (my list is usually a mechanized one) to absorb an inopportune fire frenzy.
Dreadnoughts have their uses but I find you sort of have to build your list around them to make them effective.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
By the way, if your heavy bolter dread goes 'fire frenzy,' and he directs his anger at a friendly rhino, then there's actually a pretty good chance that the rhino will incur some damage: Six strength 'X' shots... 4 hits... 6's to glance...
Do you not find this to be the case? Just wondering.
Spambot kill tally. . .337