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I've been following this subsection for a while, since I have a sizeable force of Daemons in fantasy and am considering them for 40K as well. However, the cost of doing so is so damn prohibitive, I could get a 2K Eldar army just for that.
From what I've seen Fiends are great, nurglings are great with tally, DPs and Grinders rock hard in multiple numbers. Now getting three DPs is still manageable, getting a shedload of Fiends is a huge problem, since I absolutely dig the models, but hey, Stelek's use of Cold Ones is usable, so this is still ok.
However, the one and single model that keeps pulling me here is the Soulgrinder. Not only is the model friggin' huge, it's also impossibly beautiful. But the bugger costs a horrendous amount of money, and if I were to use him, I would field at least two.
Now, from what I understand, half of the codex is a joke, because the things are simply not usable. What I'd like to hear is how much fun the Daemons are in 40K, and how much strategic variety they provide. Heck, if they're monotonous, I'll probably buy the Grinder model anyway, but I need to know whether I should pick up the codex and another Grinder too.
Cheers for any response on this.
I find daemons to be incredibly fun and enjoyable. They have an incredible amount of variety in play style and army lists. All of the mono god lists play different from one and another and you can go on to make a variety of mixed god lists also. And the different units have different jobs they're good at (Plaguebearers are good at capturing objectives objectives, Screamers are good for hunting tanks, Bloodletters are good a killing things) so you can easily specialize to your play style.
Generally, the Fast Attack slot is has all of our worst units, best one is screamers but they're so-so since they can only hunt tanks by assaulting them. Seekers are nice but are very fragile so you need to take 14+ to be effective but still lose in combats with other mutiple units. Flesh hounds are expensive bloodletters who lost their PWs to get beast movement and 2+ invul against psycher wound and furies are just basic jump infantry. I usually never use any of these units
If you want a good looking cheap conversion for fiends, you can take the torso of some demonettes and green stuff some snake tails or green stuff them onto some spiders from the O&G Spider Riders
here are some picks of other people's work for that
Just so you know, DPs and Soul Grinders are both Heavy Choices so are sharing the same FoC slots, so you probably will only end up using 1 DP since you'll probably take 2 Soul Grinders
And yes, Soul Grinders are AWESOME
Last edited by CrownAxe; May 3rd, 2009 at 23:28.
Daemons are not even close to being as powerful as they are in Fantasy. Daemons in 40k are a random, fun army first and foremost. In a competitive setting they don't stack up to mech lists or any army that pays 32 points for free shots on all your units as they arrive (allied Inquisitor).
Just throwing that at there so you don't go in under any assumptions.
That said, Daemons are a fun army. Fiends are the best thing since sliced bread and Grinders are quite good. Refresh ==My== memory of what your current Fantasy army looks like and I can give you some advice on what to pick up.
Cheers, ==Me==, I was hoping you'd drop by.
What I have (I use a subset of this currently in fantasy; everything is on square bases and I'll be damned if I ever fit my daemons on round ones):
Hok on a Jugger
HoN on a Palanquin (Epidemius essentialy)
20 Demonettes (crap in 40k, as I've read)
25 PBs including command
10 Flesh Hounds
I wouldn't give a damn about them in 40k if the Soulgrinder wasn't so sexy. Not too eager on laying down so much for Fiends, though, a conversion is therefore very likely. Also not too excited about the nonexistence of chariots, which have to be converted and even cheapo Tziscs cost quite a lot, because you need a shark pulling these.
@CrownAxe: Cheers for the input. Glad I'm not the only one who thinks Soulgrinder kicks ass (modelwise at the very least).
Last edited by Leafwalker; May 4th, 2009 at 00:47.
BT: awesome, Unholy Might and Blessing for a real powerhouse
Kherald: Chariot > Jugger in this particular case. Basically a mini-MC for cheaper.
Nurgald: Crap in 40k, unless it's Epi in a pure Nurgle list
Sherald: Best on a chariot with sopoforic musk. Like Fiends, she bounces around with a crap load of rending attacks, easily one of the fastest units in the book and our answer to speedy transports.
Daemonettes: T3, 5+ invulnerable, only rending, yes they are crap. Shame.
PBs: cheap objective holders, tarpit, icon bearers. Best Troops unit for utility.
Bloodletters: A bit on the soft side with only a 5+ invulnerable, but a crap load of S5 power weapon attacks for a moderate cost is great.
Flamers: Nifty suicide squad or in larger units for a mobile fire base. Fragile though, and means less Fiends.
Flesh Hounds: Like the majority of our fast attack, crap. Lots of attacks and good speed, but very little in the way of killing power.
Furies: Crap. They're fast and can tie things down, but you have a lot better options.
The Grinder is quite nice, so don't worry too much about it.
A couple Grinders and the BT make a good amount of biggies, toss in Bletters, PBs and Fiends and you should be ok.
Thank ==You==. Definitely something to consider.
I'll also put out there that I absolutely love the Bloodcrushers. A little expensive model wise, but I had a group of 4 take an 11 man squad of Immortals, all fire into them, and they took not a single wound. They also simply dominate, pretty much whenever I take them. I'm not sure on the rest of the communities feel on them, as they don't seem to get much mention, but I thought I would point them out.
Thats some luck there to survive 22 immortal shots untouched, escpecially if they just moved back and shot you would be taking several rounds of fire from them and anything else that could shoot.(should be most the necrons) for at least 2 full rounds that is unless you landed 1.01 inches away from the unit with your deepstrike.
Heralds of anything but nurgle are good in a chariot
The greater demons are good if upgraded well
Fiends are great
Screamers are nice
Bloodletters/horrors/plaguebearers all server their purpose, daemonettes can only do 1 thing better and that is assault something in cover and strike first. Which isn't all that good.
Daemon princes and soulgrinders are good if up to 160 points are spent maybe a little more on a DP.
Last edited by Tyrius; May 5th, 2009 at 23:39.
My upcoming blog in the works:
Daemons was my first army for 40K, I now have necron's and Nids, but i have to say they are my fav.
My 2k list usually looks something like this:
2-4 Heralds of Tzeentch
2 units of 3 Flamers (ive my friends FEAR these guys.. and for good reason)
2 units of 14 or so Bloodletters
2 units of 14 or so Plague bearers
2 units of pink horrors (i havnt had to much luck with these guys simply because of the 18 in range on there ranged attack )
i recently started taking a unit of Seekers and screamers
and last but not least my two soul grinders.
my usual tactic is to deep strike my melee units close, if i can place them behind cover awesome if not i use my PB's as cover for my BL's. i usually run my Flamers as a suicide unit, deep strike them next to a pesky unit or another (usually this works well). seekers i will use to keep something busy like a dreadnot, not much chance of them killing it with rending (as my rolls suck) but they usually stay alive for quite some time. the screamers will run around killing tanks (hopefully) and soul grinders just drop large blast temps on troops for funny splatering and much grumbling.
the guy who i play vs the most just changed from BT's to Daemon hunters... frustrating but im working around it
One thing i should note is if you dont like taking risks with deep strikes this might not be the army for you. ive only lost one game due to deep strike misshaps, but ive had quite a few draws because of it.