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I played a tourny this weekend, 1750 pts. I ran:
Winged DP MoT wind of chaos
Winged DP MoN wind of chaos
7 PM's 2 flamers champ PF rhino
7 PM's 2 plasma champ PF rhino
8 berzerkers champ PF rhino
10 CSM IoCG 2 meltas champ PF rhino
1 defiler with CCW's
I had 2 draws (against IG and chaos) and 1 big win against deathwing.
One of the draws against IG occured because I didn't have enough troops to babysit my own objective while I killed IG and took theirs. It was a table quarters mission, so there were large distances between objective markers. IG had plenty of long range artillery so I couldn't leave a unit of troops home, I had to get up there and nail them.
Is anyone leaving a squad of 10 csm's in their backfield with a heavy weapon to babysit objectives and snipe enemy armor from long range? It seems a large waste of points. I know some folks use summoned demons, but they don't make great/cheap objective sitters either.
Deamons are cheaper then normale marines, so in that case they are good for it and they can be as durable if you just constantly drop to the ground with them (except for the last round).
As for myself, I have so many troops, I never end with a problem like that. I use every cult troop and one normale marine squad almost all the times. In the most cases my plaque marines stay one their home objective or my thousand son marines.
In your case, I think I should leave the plasma plaque marines on your home objective, because they have the longest special range weapons. Where did you place your objective. Maybe you can put your own objective further forward.
woah that's loads of troops, i would never use that many (that's pretty much serious by the way). The only reason i Use Plagues is to defend objectives, so when i get Annihilation, when using Plagues, im not too happy (although they can stay in combat for a while, and probably win in the end, as long as there is no Power Weapons, or only 1)
Can Lesser Daemons Capture points?
Personally I find them far too expensive for what you get. They are 2 points shy of space marines and don't get uber grit or any of the potential upgrades. Only real benefit is they get that 5+ invul save, so if you expect to come up against heavy AP3 they are pretty solid to simply stick on an objective and keep them there. Still seems like a lot of points for cannon-fodder troops.
Last edited by paregoric_HAL; June 1st, 2009 at 20:49.
Cover saves are plentiful in 5th, personally i like my Daemons when im playing defend missions, Anni? not so much.
No Icon = no Daemons. Now, they're 14-15pts each.
And CSM don't need Icons to Deploy . . .Exactly. Other than that the two Units are virtually identical!taking 10 CSM at 150 points just bog standard is a 20p difference no INV save
Well, except that Daemons have no ranged attack, and Marines can take Bolt Pistols.
Um, and Bolt Guns. Ah, Twin Bolters, Combi-bolters, Missile Launchers, Lascannon, Autocannon, Heavy Bolters and up to two Flame Guns, Plasma Guns or Melta Guns per squad. Oh, and Power Armour, Transport options, Champions, Power Swords, Power Fists, Frag Grenades, Krak Grenades and Melta Bombs.
But other than that - yeah. Like a mirror.I like my Marines for all missions.i like my Daemons when im playing defend missions
@OP: Your list is fine as-is. You don't have to change a thing.
I think the selection of a "baby-sitter" unit for home base objectives is crucial. Unless you plan on tabling your opponent it is tactically unsound to not have something protecting it. The sheer number of outflanking/deepstriking and turboboosting units that can objective grab is too varied to consider.
I think lesser daemons are a better option for armies with low model counts (deathguard and other cult armies), the 10 man CSm squad is good for armies that are undivided based.
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I always try to have something watch my back. I'm currently trying out Havocs again, with MLs or HBs. Although they're not Troops they still at least contest, and can shoot at range.
I'm using units of 8 with 4 Heavy Weapons, and no other upgrades.
I don't Deep Strike my Obliterators, of which I always use at least 3. So they will usually in my rear/deployment area too.
I'll either have two units if Obliterator, one have one Defiler or Predator too. My Defilers act as long blasters until their big gun gets nerfed.
This defence is important because of enemy Objective grabbers, Deep Strikers, Out-Flankers, very fast flanking enemy etc.
Place your objectives in or near cover and them in the cover or as near to it as you can. Once you have achieved your chosen firing position (with a cover save) just start laying down massed fire. You don't even need to be on the objective for your firing position but just need to be within easy reach of it by turn 5. This is where the assault 2 sonic blaster comes in to its own.
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