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Keep Havoc Launchers on Rhinos.
Remove the Havocs and find the points for a greater daemon.
Remove Havoc launchers, Power weapons and champions from all 6 squads and buy some raptors.
Remove Havoc launchers, Power weapons and champions from all 6 squads and buy some Bikes
Hi, I'm just starting to collect my 3000pt CSM army and I thought to myself: "Hmm I need some more scary units." (I love to make my opponenet think that what he's facing is worse than it actualy is). So, I thought to myself that it may be worth adding a Greater Daemon. Now, it wasnt to hard to decide what had to go in order to make room for the ugly numbskull: Havoc launchers. 6 of them, all from my rhinos (+ the extra points left over from the small gap at the end of my list). Is it worth it? A greater daemon is definately scary, but I think Havocs might do some more damge...
On the other hand... I could just remove the Havocs from my rhinos, and the champions and their power weapons from all 6 of my squads. Thats 270pts. I could blow that on fast attack. Raptors or bikes? What upgrades? Im confused!? Please help.
Remove the launchers and spend the points on fists for your champs. Also remove any other upgrades from the Rhinos. Remove Melta Bombs upgrades from any squads that now have fists. Then tell us what remains, and we'll go from there.
Defiantly Greater Daemon, if you get him down in Assault Range, he will get to kill something, i think they get there points back easy
Chaos performs best in CC. Leave the shooty stuff to the weakling loyalists! A GD is a good choice for giving that little 'uh-oh' factor to your opponent.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
It depends what you mean, I'm a little confused as to the power weapon remark? would you be taking the power weapons off all your squads for a great daemon? Cos I think fists are better anyway, I never used to but I swear by them now because they just hurt so good
Yeah, I'd drop all Rhino upgrades for Fists and see if you can work that Daemon in there. I run nothing but Fists on my CSMs and haven't been disappointed yet. I do however, run a few PWeapons on my Zerkers just to have that squad or two that can hit alot on the charge at init. But the other half of my zerkers have Fists as well.
Apart from Slaanesh, you should have Power Fists for all your Troops/Elites/Fast Champions. Slaanesh is better with a Power Weapon because of their Initiative.
Don't field your squads without some kind of close combat Power.
Havoc Launchers are good on Rhinos, only if you are not intending to use them as transporters during the early stages of a game. Early Transport tends to be popping smoke and moving too fast to use their weapons.
If you are in to Raptors try Khorne or Slaanesh. Bikers work well with Khorne. Unfortunately Nurgle is really too expensive for either. All bike squads should have 2x Meltaguns. All Raptor squads should have Meltaguns or Flamers. If a Raptor Champ has a Power Weapon, not Fist, give them Melta Bombs if you have points spare.
Hope this helps.
Never field a Chaos squad without close combat options. Drop the Havocs on the Rhinos to keep them cheapand use the points on a Greater Daemon.
Currently play: 4000+ of Black Legion
I think you should remove the launchers and get a raptor squad. Don't mess with your Asp. Champs in the squads if you do not have to. What is your current HQ? Maybe modify other elements to push numbers around in order to fill out with the Greater Deamon. Go with what you like, I know that is a lame bit of advice but it is what works best. But I like Raptors better than Deamons. My 2 cents.
I really need to be painting right now.......
You could use the extra points for a 4man bike/melta squad with a beardless champ to GD summoning in the frontline?..
And now to erase your memory of this entire conversation.