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I have a quick question. The new gurad have a guy that adds +1 to your reinforcement rolls. Now I would assume this affects daemons. But I would hope that it doesn't cause that sounds ridicules since daemons count so much on there reinforcements. Any Thoughts?
Unfortunately, there's no escape.
They can also take two of this fella (master of the fleet), meaning on turn two you'll need 6's to bring anything down!
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.
.........and can also take inquisitors w/mystics as hq or an elite which adds to the insult. The master of the fleet is really bad for daemons, though more then one is actually worse then just 1 for the guard player as it makes most of your stuff in 2nd wave come out on later turns together.
Daemons are not reliant on reinforcements unless you get your non preferred wave. Your primary wave should be more then capable of functioning on its own without any help. If you balance your waves you really only hurt yourself.
Try to kill them quickly. unfortunatly their effect works even if they are in reserve.
Quorn! - Protein for the Protein God.
Yeah, the new IG is really nasty. I played in a tournament a couple weeks ago, taking third place with a balanced 'undivided' list, but I got beaten pretty badly by an IG player, who went on to win the whole tournament.
Yes, they can cause your reinforcements to be delayed, but the player I played against didn't have that ability in the army, and unless it's an ability they can freely choose (I hope not!) it seems unlikely that they'd specifically use that in their army, unless it's a special list, or one designed to fight Chaos Daemons. I don't have the new IG codex, so I'm not exactly sure how their rules work.
Another problem Daemons have with the new IG is what killed me at the tournament: mass lasgun fire. Sure, they were only wounding my monstrous creatures on 6's, but you'd be amazed how many 6's he rolled with the ridiculous amount of shots his army put out. He tore through both of them in just a couple of turns, and although I crushed him in close combat, I was weakened down enough for the rest of his army to finish me off.
Valkyries are also nasty, since they're very fast and can outflank. Most Daemon anti-armor is through the assault, and since the Valkyries have long range guns, it's not that hard for him to keep them away (I believe they also have a rule that prevents you from assaulting them, I'm not sure because I didn't get that far).
The new IG is indeed nasty, and all we can really do is take more risks and try to bring the fight directly to them when possible. A new codex would also be nice, but I'm pretty sure we won't be getting one any time soon.
"Any job worth doing, is worth doing with a powerklaw."
The ability is a 30ish point upgrade to a command squad and people will be using them. Its a 30 point upgrade that hurts your opponents reserves, which hurts an entire army. In for fun games you may not see it, though a tard at my store took it when he built his list to fight my daemons. I still beat him cause he sucks but it is annoying character and for not that many points for what it does.
Valks/Vendettas don't have any rules that say they can't be assaulted, but they are fast skimmers, so its tough to get them in CC, and if the IG player keeps them moving, hard to hit even if you do manage to get them in an assault.Valkyries are also nasty, since they're very fast and can outflank. Most Daemon anti-armor is through the assault, and since the Valkyries have long range guns, it's not that hard for him to keep them away (I believe they also have a rule that prevents you from assaulting them, I'm not sure because I didn't get that far).
The new hot build for IG is pretty much all mechanized veterans. This build is probably the most solid, and for Demons, I would assume this is the most difficult to deal with due to the lack of anti-tank weaponry. My own mech vets list includes 3 Leman Russes, 5 Chimeras, and two Vendettas, but I've seen list with up to 9 Chimeras in them.
Honestly, and I could be biased here, but I can't really think of a lot of counters to a good IG mech build, short of tailoring a list specifically to fight mech IG. I don't know much about Demons lists so I won't make any suggestions.
Formerly known as SimulatedSnowman
sadly i had this pulled on me to its not ez to get around all you can do is fill more slot and hope for the best.