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I know a lot of people prefer obliterators, and I will probably pick a few of those up sometime, but for now I'd like to try out a squad of chosen or havocs with heavy weapons for some backup against MC's, vehicles, and tough infantry like terminators/etc. Couple questions on how best to equip these types of squads and how best to use them.
1) Weapon choices?All the same weapon or use combinations? Stick with similar range/type?Missile for versatility? Are meltas better than some of these for the cost, 5th edition LoS issues, and assault type ?
2)Icon? Infiltrated chosen with flamers, dropped into close combat with a squad of lesser daemons ready to drop in on some poor unsuspecting enemy? What about longer range firebase-type squads, is an icon a waste or go for durability icons like nurgle/tzeentch?
3)Number to be most efficient? 1 normal trooper for every heavy weapon? Some other measurement?
4)Best use? Chosen as described above, havocs as firebase support? Drop in a rhino and move to useful position asap to take down threats as fast as possible without being vulnerable while footslogging to get into range?
5)Skip all of this and just go with oblits/preds/defilers/etc ? What about noise marines? They seem nice but pretty expensive as well and getting enough sonic blasters to replace the bolters is annoying.
Last edited by paregoric_HAL; June 12th, 2009 at 07:23.
I havn't used Havos for a long time, but really you should have either all Heavy Weapons (L/C and M/L) or all Heavy Bolters,
Recently i have been using Chosen though, a squad of 5 with Melta guns, they can come on outflanking (if DOW might be good to infiltrate) and blow up some tanks, or other things, last time i used them, i shot 3 broadsides then assaulted them, they are quite versatile.
Yea, I do like the chosen quite a bit , even though they are slightly more expensive the infiltrate rule and their ability to take lots of heavy weapons is worth it. Just trying to see what ways other people use them and equip them. I usually try to take all the same type of weapon (all heavy or all assault, etc) but I wanted to see what other people do.
I belive i have seen given them pairs of lightning claws and MoS, would be a good assault unit then.
My observation on Chosen Infiltrating ability is that assault weapons are more useful than heavy weapons.
Say having a squad of 5 with 5 meltas or 3 meltas and 2 flamers, they can easily inflict heavy casualty on one squad or even 2 the turn they arrive, whereas heavy weapons mean they have to wait for the next turn to fire.
Even better is a squad of 10 in rhino out flanking, with 3 meltas and 2 flamers. Outflank in rhino, get out and have 3 melta shots, 2 templates and 5 or 10 bolter shots depends on range.
Or if you have 2 squads of them in 2 rhinos, you can start them on the table and infiltrate, get them out and use the rhino to divide the table in sections (mobile terrain), I think this is pretty nasty to your opponent.
Yes it is going to be a bit dearer than Chaos SM, but what they can do worths the point spent.
If you give them icon and keep them alive, you can summon some lesser daemon for early game assault, or for deep striking your termies for extra hitting power.
A chosen squad with 5 flamers, a rhino with a flamer, and a AC with a pair of lightning claws is a pretty mean squad for assault. Combined with some kind of icon and a lesser daemon squad to drop on someone it becomes pretty devastating. The problem I see is a matter of timing because otherwise that squad is going to get eaten alive the turn after you assault unless you have pressure against their other units from heavy support or troops/fast attack elsewhere.
The one strange thing I noticed about the chosen entry is that the aspiring champion has no upgrades possible. I guess the tradeoff is that he is cheaper than some other squads aspiring champions?
Last edited by paregoric_HAL; June 12th, 2009 at 09:36.
I am newbie to chaos but I prefer havocs with the same weapon option. ML my favourite as it is anti-tank and anti-horde weapon with a good range and cheap. I like LC but my concern is what can I do after shooting up the armoured targets?
Chosen+melta good move+shoot unit, but they got to get close (infiltrate etc) that means to me they will be assaulted early or in range of the rapid fire weapons.
But as I said I am newbie.
Should I go for SM???
I have loyalist marines as miniatures but I am trying to make them a bit CSM. As a DE player, I have enough spikes already so I like the small bricks that the loyals are. At this painting/converting stage I could use them as SM but I prefer CSM as the loyals are a bit fundamentalist, mind-washed zealots for me.
My army as a full list is bout 10% more expensive pointwise than the same as SM (no icons, wargear, only plain models with WYSIWYG. And that is bad. (it is not from the simple marines...)
(With good painting, converting You can use both ways... pssst!)
Well the one thing I think you should not do is assume that all loyalist are brainwashed zealot scum. There are a lot of near-renegade / mutated / corrupted SM chapters out there. There are also plenty that have become renegade but still refuse to worship chaos powers. So if you like the SM model selection and rules there is nothing wrong with choosing fluff that you like to go along with the rules/models you like.
Read up on the soul drinkers if you want a non-chaos renegade SM template.