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I was playing against my friend's mechanized IG army the other day and he used a tactic I've never seen before. He won the roll and decided to go second, allowed me to set up all of my units (we were playing objectives) and then declared all of his units are being kept in reserve (due to them all being in tanks). He ended up just barely winning at the end of the game due to just making it to contest the objective I was holding, whiched bummed me out because I was doing so well with my new list (thanks to those who've been helping me tweek my lists on this forum) and on my way home was thinking about some of the ways I could have done better. I eventually came up with the idea that, had I been able to get all of my tanks to his deployment zone and turn them all sideways before he was able to roll for his first set of reserves to come on, I would be able to block them from coming onto the table. Does this actually work? I thought I read somewhere in the rule book that unless there is an opening large enough, opposing tanks can't just pass through each other. If this is the case, all i would have to do is block enough of his deployment zone so that he can't fit his tanks onto the table, set my troops on an objective and wait for the game to end.
how wide is the board you're normally playing on? i can hardly imagine you have enough tanks in your list to block off 6 feet of table edge.
besides, that should be very hard to pull off if you use some terrain at all. your tanks only move 12 inches max and your opponents board edge is more than 24 inches away every time you don't playwith the dawn of war setup.
since your opponents reerves start to come in from turn 2 onward, at least the first wave would hit the table to kill some of your tanks so the other reserves can come in without any problems.
Well, they have a CHANCE to come in turn 2... if He could wreck or even just immobilize his tanks te come in turn 2, he might have time to at least seriously threaten most if not all his edge. It would rely one your friend having crappy reserve rolls, and it being a very narrow table... but yes, if he has no place to deply, he loses.
On a side note, the rule book does say the the vehicle must "Move as Normal". It could be argued that a "Tank shock" isn't nrmal move, since it grants exceptions to normal movement rules. You could argue that infantry would block movement onto the table as well, Which would make your job a little easier.
Three maxed out squads of bikers? Turbo boost the hell your way to the other side and lined them up. Expensive way to do it but plausible I guess.
The way that our table is set up, there's usually some sort of terrain in each deployment zone for cover for troops if they start out of vehicles. That being said, even if I only left those areas open, he would still need to roll for dangerous terrain tests to come on there. We also usually start with 12" deployment to speed the games up a bit, which will help me out to get to his deployment zone faster. i can also, if this tank shock rule applies, turn my tanks in his deployment zone and have my troops get dropped off out the back, limiting more play space.
Ur best bet is to move ur army together In a convoy down mid with ur toughest up front when army starts to come in Ull be able to react with ur whole army. Another thing if an objective is contested he doesn't hold it either so get ur forces on those objectives toughest closest to his board and make it so he can't controls his at home while u have ur units hold 1 objective back at home atleast. That's what I got out of what u mentioned about his army.t
My friend who plays Dark Eldar uses this strategy a lot in order to try and mitigate the weaknesses of his raiders having no armor to speak off.
It seems that that biggest part of this strategy is how it throws people off because most people do not know how to react when they have nothing on the board to oppose them. This causes them usually to overextend themselves and get themselves out of position when getting into position to destroy whatever comes in would win out.
Personally i think the best way to deal with this type of strategy is to setup your forces to react to whatever comes in on the reserve rolls in order to destroy his forces as they come in piecemeal.
So I would recommend setting up your forces to get heavy ranged fire power on the more likely/ optimal places for your opponent to come in off the table edge. This will hopefully discourage him from deploying where he intiially wanted to bring his forces on and leave him out of position for the game.
Secondly I would recommned trying to get as many of your forces into cover as possible. Face it he is going to bring his forces on the board and get the first shot off on your troops regardless of what you do. So you might as well be ready for it and try to minimize the amount of fire power that they can bring to bear on your forces without being completely decimated by your reaction to it when your next turn comes around.
I have had games with my dark eldar friend where he used that tactic and I deployed, made my first move to get into position and then did nothing until he brought units on the board. He would get his shot off and then I would pounce on his units and it usually worked.
Hope this helps.
Last edited by sundevil_82683; July 6th, 2009 at 22:39.
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Played against some bloodangels that were ALREADY a deepstrike army, then we rolled Dawn of War, so they became even more deepstrike. The issue with the guys doing this, it gives you a chance to set up, you should have got some AT up in those overwatch possitions, and wtfbbqed him as he peicemealed in, unless he was rolling those god reserve rolls and getting everything out quickly enough to where it wasn't a biggy.
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The idea about waiting for him to come in and blast him to hell is probably the best idea. Try to set up Heavy Weapons on both sides of his deployment, if you can, and get some sweet sweet side armor, or even better, rear armor. Maybie something (Read as "Lascannon equipped Predator or Land Raider) in the middle.
To sum up, yes, an interesting theory, and might even work once in a while, but your better off just using your time to set up a good killzone.
I under stand the idea you are going for here with this stategy and i can see how it would work. my question is though would you actually want to win a game like this? by essencialy exploiting a loop hole in the rules to basically not play a game at all, just simply setting up your models, moving forward and saying you have won?
i don't know, i generally play games of 40k to actually have a game rather than just win. Don't get me wrong i'm sure you are just exploring the rules for the purposes of pure conjecture but if this is the way you want to play why not just D6 and see who wins?