Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
hey guys, i always wondered, what are the tactics behind defilers? what do they do, and are they any good for competitive games? i never saw the light in them but now im really curious to see why there popular, alrighty then, thanks
My Tomb Kings Project
They have DCC and battle cannons. Thats enough for most people to like.
They can also move and shoot there big dakka weapon, which is nice.
Also, they look cool.
They also ignore 1's and 2's on the vehicle damage table....
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
They're a "Big Scary Thing" for me. They're basically there to screw with enemy target priorities in my list. Shoot the battle cannon toting, fleeting, dreadnought, the pair of cheap crazy dreads, the 2 obliterator squads, the rhinos, or the cover-hugging lesser daemons that went to ground on that back objective?
On it's own the Defiler's not that scary really. It's flimsy, dies easily to hidden power fists, and the battle cannon only lands close to where you want about half of the time. But, you still can't afford to ignore it, because when the cannon does hit, it really hurts. And it's can-openers for hands when attacking vehicles. Sure, it typically either dies or gets horribly maimed by a bit of shooting, but that's a turn of shooting not directed at the important stuff, like oblits and rhinos. It's like life insurance for your other units that chews on the enemy if it gets ignored.
Wargamer Haven, my little cyberspace blogspot.
2 DCCW. Thats strength ten. Fleet. Battle cannon. Possessed. Whats better yet is that it can really intimidate opponents. It can be used as a very versitile unit too. Bomb the crap out of infantry or go tank hunting. Those close combat weapons can rip through pretty much anything!
Defilers are simply awesome. DCCW/Battle Cannon/ Posssessed/big scary thing etc. all make it great. Ok so it doesnt have the best armour but then it must have a weakness somewhere (besides its size). They can be used quite competitivley in conjunction with Lash if thats your thing. Also they can be quite useful at targetting Independent Characters in combat with a bit of tactical use. (not all characters though-they do have a weakness to things that can fight back )
They do tend to work best in pairs or alongside Vindicators though. One on its own tends to draw a lot of firepower.
Currently play: 4000+ of Black Legion
Defilers are one of the most interesting units that Chaos has --
Firstly, they are a killer looking model, and that is important! Enemy players usually want them dead. Use that to your advantage.
They can move and shoot all their weapons, because they are walkers.
Daemonic possession makes it ignore a great deal of hits.
They are extremely strong in close combat, and are especially good at tearing apart enemy vehicles.
Defilers can run towards a squad, shoot big guns at that squad, then assault it, with lots of attacks that ignore armor and smush most troops flat.
The model is really cool with lots of conversion possibilities
The only real drawback to a defiler is that you need at least 2 of them. 3 is better. -- A single defiler is a threat to your enemy. The problem is that every big gun he possesses is going to be pointed at the defiler on turn one and it will get vaporized quickly. If you have 2 (or better, 3) defilers, now your enemy will be forced to divide his fire between multiple targets, letting them survive longer and do more damage, or he will focus if fire on one, killing it, then turn his guns towards the other, taking a turn or two to kill it. This also guarantees that at least one will get in and do bunches of damage. If you use three, he is just going to freak out, make mistakes, and ignore everything else in your army. If you run 3 defilers and they all get killed by the end of the game two things have happened - you made a bunch of mistakes, and he was really lucky with dice.
Remember, Heavy support is just that - support. If your enemy is so scared by your defilers that he ignores your rhinos and troops, you have pretty much won the game. Plus, in the meantime, the defilers will kill lots of stuff.
The best set-up for them is to have the battle cannon, the Reaper autocannon, and trade the Flamer for a close combat weapon. Why not 2 CCW? Because if you get a weapon destroyed, you know he will choose the battlecannon - the Reaper still gives a powerful shooting attack that has great range if needed. The heavy flamer is a better choice for a terminator squad. It's a bit short ranged for a fleet unit.
Not to mention, it's a super cheap price! 25 more then a vindicator, and almost all of it's upgrades are free (besides the TL-Lascannon, but you won't be putting that on anyway)
Unless, has anyone had sucess with a long range defiler with the lascannon?
PM me about Aurora Prime Vassal fights! Willing and ready!