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Can I have 5 chaos demons in one force? And if so is there a better zilla list in any other race?
well, the entire list is chaos daemons. BUT i am assuming you mean daemon princes and such. So, yes. you can have up to 2 greater daemons as HQ, and up to 3 daemon princes for heavy support.
for lists that could be better zilla lists? nids. thats probably about it, but it will always depend on the lists themselves. a bunch or bare minimum carnifexes are anoying but not the most devistating zillas on the board.
If you're going purely for as many as possible, Nids win with 8 monstrous creatures (2 Hive Tyrants, 3 elite carnifexes, 3 heavy carnifexes). Chaos Space Marines can also theoretically field as many greater daemons as they have champions in squads, although that wouldn't be very balanced.
I'd say it really depends on what army you're facing, because Nids can get DEVOURED by a any army that's packed with enough AP2 shooting. It happened to a friend of mine at the Ard Boyz. Lascannons and Plasma Cannons simply erased his monstrous creatures within the first 3 turns.
The army-wide invulnerable save can mean better survivability for the Daemons, but the randomness of the deep strike can hurt them as well.
I'd say the Chaos Daemons is a better monstrous creature army overall, but only at higher point levels. At lower point levels, Nids can field a lot of cheap and effective monstrous creatures, just with very few attacks each and no invulnerable save.
But that makes a bad army even worse, plus who wants to shell out for 9 Spyders?
Daemonzilla works about as well as any other Daemon list, but you get punished big time for your obvious targets. You need lucky drops and reserve rolls like always.
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Crons are my other army, and I have 6 spyders (part of my 8500pt souless legion). It is not very effective, as it lowers the phase out number and meat shields are not something that the necrons really need. Spyders have their uses, but taking more than two or three is usually waste.
Additionally, I also play a Daemon list that runs 5 big guys: Fateweaver, Bloodthirster, Slaanesh Prince, Nurgle Prince, and a Soul Grinder and it is EXTREMELY effective...if the deep strike goes your way. I run my Princes with a lot of upgrades so that they are on par with their Greater Daemon counterparts (I actually use the Keeper and GUO models for them).
I usually use 2 of the big guys very early in the game and then once wave 2 starts coming in, my opponent has to spread himself too thin to finish off the other three or else he will get devoured by the flamers, bloodletters, and fiends.
If you fail your daemonic assualt and the tropps come in before the monsters...you have a seriously uphill battle. You don't have as many bodies as a standard Daemonlist and your MCs will arrive piecemeal making them much less of a threat.
Really fun army, really nasty when it works...but its a gamble.
I play both Tyranids and Chaos Daemons
I would have to say that Nidzilla list are probably better than Daemonzilla lists
Tyranids may have the lack of an invunerable save but they have a great armour saves,which means that they can take more small arms fire better, and for those AP 2 weapons Nids just have a lot of wounds.
Now if they where to go against eachother it would realy depend,
Nidzillas could bring out alot of devistating firepower, which even all tzeentch daemons would have trouble against (i mean 12 S 5 shots with re rolls to hit and wound? could obliterate a daemon prince or cripple a Greater daemon with one round of shooting)
In close combat you may get saves against nids but we can take stuff like lash whips and Implant attack (3 tyrant guard with laswhips and a hive tyrant with lashwhip and bonesword can you say have fun with one attack Bloodthirster?) (only have to wound you two times SUKUR?)
and the fact that even a well equiped tyranid MC dosent cost nearly as much as a Greater Daemon means room for more stuff such as GENESTEALERS (who also can have implant attack)
Daemons work best with lesser daemons helping, Nidz own the original "ZILLA" list.
Nids don't own the Zilla list, Daemons can crap all over the bugs. 3 Nurgle DPs with noxious touch, cloud of flies, wings and Breath of chaos... no fexxy can take that kind of punishment, combine that with the fact that a daemon player can jump from combat to combat with KoS and 5 MCs can handle 8 quite easily, I know I've done it.
The carnifex is initiative 1. We should all know from bloodletter vs terminator fights (hilarious) that anything daemonic eats whatever it gets to swing at first. heck, 10 bloodletters put 3.4 wounds on it on the charge according to the mathhammer. then it swings back, eats 1.1 bloodletters, and loses combat, taking another .39 at combat res. after that, it becomes a little bit harder to deal with, but all you need is a couple more 6's in the wound rolls and it explodes.
then you have flamers.
I've said it before and I'll say it again: the best Tyranid Monstrous Creatures are the shooty ones.
Carnifexes, even kitted out with tails and such, just don't get enough attacks to be a threat in close combat, and although Hive Tyrants are better, they can either have wings or a retinue of tyrant guard, not both, which severely limits their options.
Overall, I think devourer and barbed strangler wielding fexes/tyrants are more cost effective than daemonic MCs. I'm not sure about 'better', but you definitely get more bang for your buck.
However, if you want MCs that can take care of infanty AND hold their own in the assault, Chaos Daemons are the way to go.