Do you actually deep strike your obliterators? - Warhammer 40K Fantasy
 

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    Do you actually deep strike your obliterators?

    I guess I can see wanting to deep strike with Obliterators if you morph meltaguns or flamers.

    However, there is the disadvanage of not starting on the board and blowing things up from the beginning and also not knowing which turn they will show up.

    Also, the advantages of being relatively far from close combat as well as the selection of heavy weapons available seems to be a much better deal for Obliterators then deep striking and randomly showing up at a position.

    Are there any good times to deep strike Obliterators instead of starting them on the board?


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    Senior Member Serbi's Avatar
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    Objective based games, it's great to deep strike them. Also, if your enemy has a lot of str 8 weapons, deep strike would be great.

    And if you have icons in your army, deepstrike = you kill enemy tank when they come in. (Twin linked melta-guns kinda do that)
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    I always start Oblits on the board. I'd much rather have that fire power from the start. Plus, it gives another target for my opponent to shoot at that isn't my Rhinos filled with Berzerkers.

    Granted I only tried using Oblit's twice, so my experience is pretty weak. I'm not really fond of deep striking anyway. Not knowing when some big guns will show up (or where precisely they'll show up, unless you're using Icons).

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    I never used to deep strike my oblits. Previously I used them as my main long range AT, but now that the chaos list is faster with cheap rhinos and is orientated for the CC and short range Id be tempted to hold a cult in reserve. Then using yor Icons you can fall upon a troublesome unit (Im thinking terminators dreadnaughts etc.)

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    I almost always start them on the board since they're the primary source of quality and quantity long-ranged support. However, there are times, especially with objectives, they can be fandy. I was playing a footslogging list in Capture the Flag (whatever the name is, I'm brain-farting) and my elf-zilla opponent had a big unit of pathfinders sitting on his objective in cover. Deepstrike twin-linked flamer toting oblits right next to them, score 10+ wounds and watch the entire squad evaporate leaving him with just 1 scoring unit remaining (granted, a squad of 10 wraithguard with farseer and warlock). Suddenly my objective was much safer from claiming by the enemy
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    I almost always Deep Strike my Oblits. In my mind the randomness in their arrival isn't a something that works against me, but works against my opponent. They have no idea when my Oblits will show up and need watch themselves accordingly, and as far as I'm concerned if I can't find something for them to when they arrive, I've already won the game.
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    I also find deep-striking my Oblits to be more beneficial, especially if you are playing dawn of war. If I could always place my obliterators in some terrain with a good view of the entire battlefield, I would start them on the board each time. But since this is not the case, I prefer to deep-strike them.

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    If I start mine on the field they get Lascannon'd very quickly - which there ain't much you can do about that.

    Deep Striking also allows you to place them where you need with the help of Icons, you can wait and decided when they come in where they will be most needed.

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    i deep strike them since they tend to be fire magnets for my opponent's heavy weapons. in addition, it makes it easier for me to use their twin linked meltaguns/flamers or multi melta against irritating walkers like soul grinders and dreadnoughts.
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    It depends on the mission, outline of the table, opponent race and armylist. I can't say there is a tacticel correct answer who can generally be applied.


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