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I'm starting up a small elite force of csm, looking at marked foot-slogging troop choices, supported by dreadnoughts and a sorcerers.
The army functionality I'm not worried about, I'll deal with that after some play testing, fluff wise (and the modelling that ties into this) I may be being a tad divergent.
I'm thinking of developing the army fluff wise as a chapters tech heavy first company going rogue and splitting off from the rest of the organisation, throwing off the shackles of the Imperium to undergo a quest for knowledge and artefacts. The elite aspect fits with the first company catchment, as does the tech heavy (the chapters best weaponry undoubtedly being provided to it's veterans).
The modelling aspect is where things get hairy. I want to use the rules for Noise marines, thousand sons and plague marines, but steering away from the traditional models, and instead converting them from standard marines (there are so many versions to kit-bash these days). I want one chapter colour scheme as well, rather than a collection of disparent forces fighting for one goal.
Noise marines - Heavily modified bolters, and a servo harness style flamer assembly for a doom siren (allready converted, I'll post pictures in the moddeling forum)
Plague marines - Heavy use of augmetics, bionics etcetera to create a mechanically toughened look.
Thousand sons - Again modified bolters (heavier calibre), sorceror - tech magos?
Perhaps tying each squad to it's newly found god with appropriate shoulder pad colouring?
Any ideas/criticism welcome. Thanks in advance.
Sounds like you have a fair idea of what you want. I don't know about the 1st Company splitting off idea though, if any company is least likly to leave, its the 1st. Maybe try going down the track of a tech-heavy army like the Iron Hands or Salamanders for example. Have a company or group of them go rogue. That way your able to keep you main theme but not make it look like the most loyal veterans of a chapter just up and left.
As for the conversions, sound like you have them sorted too. I like the idea of the meched-up plaguemarines/thoudsand sons though I'd tweak it a little. Have the Thousand Sons stand-ins as full automaton; total bionic bodies to play off the idea of the Thousand Sons themselves just being suits of armour. That way a techmarine leding the squad would be perfect.
The plague marines could be the half way mark then, not entirly bionic but enough to give them a bit of toughness and make them rock hard.
Do you want your force to actually be chaos marines or just renegades and using the chaos rules? If you don't want them as worshipers then I wouldn't do cult markings on the troops, use different markings/icons to represent each squad. With all this stuff, as long as you tell your opponent whats what it should all be cool.
Hope I've helpd and given you some ideas
Thanks it was a help. I love the idea of a fully automaton squad however would this not represent further fluff issues? A robot with the stats of a marine smells a tad necron, and perhaps a bit too high tech for the stagnant imperium. If anyone can think of a way round this however I think I'd relish the conversion opportunity.
I would rather steer clear of the worship aspect, or at least minimise the amount, they are after all recently turned.
My reasoning for the veteran turning was that I recently read the horus heresy series. The pattern I noticed emerging was that rebellion spreads from the top. Power corrupts, and the leaders closest advisor's and peers would inevitably be (in the case of a space marine legion) his first company. Twas however but an idea, and I can see the common marine turning as a much less disputed option.
Iron hands hey? Maybe a successor, I'll think on a name, but I like that, cheers.
A full automaton squad is very plausable, especially if your doing an Iron Hands spin-off. After the Istavaan Drop-Site masacares the three loyalist legions where almost wiped out. Slamamnders, Raven Guard and Iron Hands all were wiped out nearly to a man. After the Heresy there were dark rumours of the Iron Hands bolsteing their ranks by fielding fully mechanical suits of marine armour.
Maybe this could be a reason why your guys turned. They discovered that by creating fully mechanical marines and investing them with a bit or warp esence they could produce more marines at a much faster rate. Maybe even a strain of the Oblitorator Virus infected the force and vested their existing bionics with extra strenght or the like. In this way it could be that the army didn't willingly turn at first but more fled due to fear of retribution from their chapter and the Inquisition. Having that as fluff would be an ideal way to incorporate Oblitorators into your force.
if i understood correctly, you don't plan to make your army real chaos marines who worship the chaos gods in any way, but mere counts as renegades that are loyal to none but themselves. am i correct?
if so, you could underline the alignment of your cult troops counts as by incorporating symbols of the chaos gods their original ruleset belongs to on their bases.
you could, for example, use the chaos god symbols that come with the csm vehicle accessory(sp?) sprue and have your guys step around on them. you won't have to do that for the entire unit, just for some of them. any chaos player should have plenty of them in abundance.
I'm liking the idea of putting the icons on the bases of the men, a nice tie in without ruining the theme. I may also have the helmet colour of each squad matching it's patron, so green helmeted plague marines for example.
The idea of the fully automated thousand sons I still love, but am not sure my skills are quite up to accomplishing it. I'm currently thinking of upgraded bolters, and possibly a storm shield style item to represent the invulnerable save.
@Moschaboy; I'm thinking that they are in fact simple renegades at the moment, cast out by the imperium for there hunger for technological advancement, but perhaps slowly being lured further into darkness by the voices now becoming steadily louder in the mists.
Ok, well thanks for the help peeps, I'm going ahead with the project and have converted my squad of noise marines. I'm obtaining pieces for the bases soon, as the icon idea sounds great.
On the full automaton idea, I'm steering away from it with the 1k sons, too much effort for my liking, I am however going to convert obliterators with servo harnesses and mechanical parts based upon terminator models. Fully automated oblits sounds just generally damn cool. Something along the lines of a mechanium praetorian I suppose.