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I am having a huge Apoc battle at home soon, the enemy is orks and nids, mostly nids. The nid players together have about 8-9k nids. On my side of thefield is about 6k chaos marines, about close to 2k guard, and close to 2k necrons.
My side of the field has tons of tanks and vehicles, including a stormlord.The swarm side has alot, including 14 fexes, 3 tyrants, around 250 gaunts, amont other things.
I figure the field will start our 2 armies about 48 inches apart. I think i really need to keep my tanks that have the most shots safe from genestealers, so i plan to have 2 monolith, 2 dreads, and some marines guarding the stormlord. Im also considering making my one leman russ a punisher for this battle, its short range but 20 shots should be useful, i use pins so i can easily change turrets and sponsors on my tanks depending who i play.
I have never faced nids before except for one small battle, so i got no idea what to focus on in this battle. The sheer numbers they will come in are insane to me. I figure fexes and tyrants move slower than the gaunts will but im not sure. If thats how it works i guess i should focus on the enemy swarms first, then wait for the the big things to get within 2 foot and then worry about blasting them apart. Any help on tactics will be appreciated.
The nids will usually keep the gaunts up the front with the fexes to give them that save wherever possible so I say either wipe out the entire field of gaunts or take out the fexes and tyrants with everything you can get!
Thats basically the plan, to wipe the field of guants now. Me and my necron friend were thinking about it. the field is going to be 8 foot long, with 2 feet on either side for set up. I want to deploy all my long range stuff at the back edge of the field so i cant be deep struck from behind, then i will surround my super heavy tank with other really high armoured stuff so if he does deepstrike its safe from assaults. A monolith on either side should be a great deterent along with marine squad in front of it. I got to keep those 30 vulkan megabolter shots safe at all costs, thats a full dead squad or big beastie down every turn if you think about it.
The range between the two enemy sides is 4 foot, there will be cover in there, but if i stay bac it means they have to cross a HUGE area to even hit us. The necrons can sit up front so my marines get a cover save. We figure if they get close, better my marines fight in close combat than necrons, the marines are far better at it. The guard can sit in cover and what not i guess and go heavy on flamers int he units.
I figure the same plan works against the Orks, shoot down the 60 or so boyz along with the gaunts and worry about the big slow guys when they get close.
Last edited by zacht; September 17th, 2009 at 01:17.
Is it just me that thinks 48" is a bit far? I can't say I've played much apoc but that'd mean most of the nids take around five whole turns before they can get an assault in with their infantry...
Other than that, I'd suggest pie plates on the little stuff and lascannons/missiles/ other high st/low ap at the big stuff. Winged Hive Tyrants and Genestealers are units you should look out for.
Last edited by Ilkar; September 17th, 2009 at 02:40.
En masse fire is your best answer.
Also i'd run the leman russ as an executioner, 5 plasma cannon blasts, is hell on both hordes and higher toughness/lower save creatures.
Fire rank, Fire! Second rank, Fire! will also come in very handy, so make sure your guard player has a decent vox set up.
Lastly for you, anything that puts out decent fire support, noise marines with sonic weapons would be nice, but really you could take anything, some deep striking termicide squads could also be pretty mean.
Flamers for the hordes and autocannons for the monsters.
Shoot the big ones first, they're the ones that can bust your tanks. Send hellhounds after the gaunts.
Last edited by Mr_Wayne; September 18th, 2009 at 14:03.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"