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Ok guys ive been wanting to start daemons for the reason that i think they are cool and they have cheaper troops as opposed to my Daemonhunters (lol).
So are daemons a good army to play?, what are their strengths and weaknesses?
And im thinking of going khorne with tzeentch, can this be made competive?
They are a good army, but can be a bit tricky to play.
They are absolute beasts in CC, but lack alot of ranged firepower, so untill you can close the gap and get your assaults going, they get pounded.
You also need pretty balanced lists, or hope for the best on an all or nothing demonic incurision (like the Epidemus lists), or a balanced list, giving a nice mix to both halves of your army, for safety sakes.
And yes, Khorne/Tzeench can work, Tzeench having almost all the shooting for CD, covering the bloodletters as they get ready to assault.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
Daemons are a fun bunch. They really aren't competitive because they're so random and have little in the way of anti-tank, but it's a unique style of play and very enjoyable.
Khorne/Tzeentch can work, Tzeentch having blasty and Khorne being mostly slow and stompy combat monsters. You'll run into problems with mech running circles around your slow troops, so you'll need something speedy. Bloodthirsters, Soul Grinders, Tzeentch chariots, and Flesh Hounds can all move quickly and catch bad guys, either smashing faces or holding them down for later. Use Tzeentch units to bring down vehicles, speedy guys to start munching, and slow guys to finish it off.
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Difficult to say, as I just won a tournament with them (so I may not be the most impartial player), but they're definitely two things: extremely powerful in close combat, and tricky.
I'm not sure if I agree with the consensus that they aren't competitive. After all, last year's Ard Boyz was won by a Chaos Daemons player.
Personally, I think they're the best close combat army in 40k, hands down. Tyranid monstrous creatures don't get enough attacks, and everyone else either doesn't get enough attacks that ignore armor saves (or have rending), are too expensive, or don't move quickly enough.
On the other hand, the fact that the Chaos Daemons must deep strike in makes them extremely tricky and difficult to use effectively, especially since you can easily mishap with just an unlucky roll of the die. This can result in you losing entire units before the game even begins. They also don't have much shooting, and don't stand up to shooting very well.
Basically, they're a powerful close combat focused army with a lot of very random and quirky rules. I wouldn't suggest them to a beginner, but I enjoy them.
"Any job worth doing, is worth doing with a powerklaw."
if you didnt read my first army was DH, so i dont really mind it being uber competetive, but as long as they are fun to play ill go with them