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Grey Knights, Null Zone, Land Raiders & Mystics!
These 4 have often caused trouble for Daemons and I've got a tournament coming up and some practice games against two other players who are going.
One has 2 Land Raiders, a Mystic and a few grey knight terminators and the 2nd has 2 Land Raider Redeemers and a Librarian with Null zoneI'm looking for any advice on how to deal with these 3 problems. Also how problematic are grey knights (also do we get to respawn troops like some people have told me or is it a obsolete rule?)
First off is the Land Raiders, I'm sure the Librarian is going to be mounted in one and since I've got a full Tzzentch Army I have these units that are able to damage it.
X2 Chariots with Bolt
Winged D.Prince with Breath Of Chaos and unholy might
X2 D.Princes with Unholy Might and Bolt.
Changling (I maybe able to get a devastator squad to do the job for me lol)
Can anyone suggest how I should handle the two Land Raiders with these units normally I would ignore them but the Redeemers are just to bigger threat to be ignored.
Plus can anyone offer me advice based off their own expereinces with Nullzone, Mystics and Grey Knights?
Grey Knights: Dakka. They die just like normal marines to shooting.
Mystics: Deploy further back or take your lumps. Sorry, Daemons don't have anything to help with that.
Null Zone: Hope he fails a Ld10 Psychic Test. Daemons can't stop this either. Your best bet is to try and pick off the Librarian.
Land Raiders: MCs, Tongue, Screamers, Lucky Bolt. Not good considering it can move 12" and still fire a weapon.
Sounds like you've hit the ultimate counter to Daemons, all it's missing is an Inquisitor with Sanctuary. There really isn't much you can do thanks to the inherent weakness of the book except get lucky.
Check out ==My== blog: www.bnhblog.blogspot.com
For null zone, I'd go with units that have ironhide or feel no pain. Either help you stand up a bit. Otherwise I'd stay away from him, or pick him off/single him out.
For land raiders, you could just ignore them and focus on the rest of his army. Otherwise monstrous creatures and screamers are going to be the only things that really destroy them. Of course, the auto-glancing hits of breath (from flamers, heralds and monstrous creatures) inflict glancing hits on 4+, which can really set a land raider back, despite not destroying them.
Bolt can work, but it's not very likely since you need a 6 in order to glance (although another 6 after that will destroy, since it's AP 1). Still, you need 36 hits in order to destroy, on average, so again, it's obviously not likely to work.
"Any job worth doing, is worth doing with a powerklaw."
A bloodthirster can ruin the day of each of those. I strongly suggest taking 1, possibly 2 if your list can afford it.
Grey Knights hate things that swing before them. charging bloodletters do it. Just dont get incineratered. it WILL kill you.
Null Zone- Bloodthirster/BloodCrushers don't care. at all. neither do your guys in cover.
Land raiders - A14 < 6x(9+2d6.) Hit it with a bloodthirster. this is literally your only reasonable chance at killing them.
Mystics - don't deep strike next to it, then fly/shoot/run up to them.
I'm still getting daemons together, but I DO play Daemonhunters.
Remember mystics only get to fire at things that deepstrike within 4d6 inches. Deepstrike something with warpfire about 20" away and you're probably going to be fine. Warpfire is AP4, which will tear through his henchmen. Maybe give one of your Herlads an Icon so you don't scatter closer. If the mystics are in a LR, then get your winged daemon there or ignore it because that 1 lascannon shot really isn't going to be very effective considering everything has an invul save.
Don't be intimidated by GKTs because whille they're good, they're only scary because they've got a ton of hype behind them, hell I don't even use my most of the time. Bolt and Breath will be devestating to them because they will have to make their 5+ invul. Let him get cocky with them and waste his 300 point squad =D
Against Null zone/redeemers I really can't say I've had any experience with it.
A Tzeentch army will suffer less from the perils in the first post.
Grey knights can be shot with horrors and daemonic gaze from chariots. Flamers of tzentch are also good against them and the terminators.
Mystics too are less of a problem as tzeentch daemons tend to be shooty and less inclined to deepstrike too close to the enemy. A cheap =][= and 2 mystics are also easy to shoot with 5-10 horrors leaving the way open for your reserves to deepstrike closer (flamers!).
Landraiders are a problem but cheap MoT princes with bolt can have a go as can screamers with their meltabombs.
Null zone is a particular threat to Tzeentch daemons who rely on good invulnerable saves more than most. Kill him as soon as you can. Get the horrors, flamers or grinders to thin out his unit then use demonic gaze to polish off the rest. Bolt works well if you kill the squaddies first as it will instant kill the librarian. Taking the fateweaver is good as he will negate nullzone until you can kill the pesky fellow.
Quorn! - Protein for the Protein God.
Check your rulebook. Any unit that takes a dificult terrain test in the assault phase strikes at I1. If you assault into cover, out of cover, through cover (such as over a barbed wire fence), or if you are slow and pourpousful and take dificult terrain tests all the time you strike at I1. Assaulting grey knights means you take the difficult terrain test so I1 it is.
Quorn! - Protein for the Protein God.
For the first, is he only using one mystic or two? if it is only one, then you shouldn't worry too much, but don't try to get cocky as henchmen can still do damage.
As everyone has said, flamers will make mincemeat out of the termies and you should focus your DPs on his landraiders.
And i never thought i'd say this, but take boon. Surely a librarium that can do so much damage to a daemon army will be hidden i a big unit, the ability to single him out may prove invaluable if you can't get through the unit itself.
The regen. troops rule i believe you are talking about the "Sustained attack" senario rule.
None of the senarios exist in 5th ed. meaning sustained attack no longer exists, so no, you can't regen units anymore.