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Mirror? (both waves identical, or close to it)
Choppy/Shooty? (one wave for assault, the other for shooting)
Monster Squad (all monstrous creatures and soul grinders in same wave)
Other? (please post below)
A recent post made me want to ask: how does everyone set up their waves?
Mirror? (both halves as alike as possible)
Choppy/Shooty? (one half focused on assault, and the other on shooting)
Monster Squad? (all the monstrous creatures and soul grinders in same wave)
"Any job worth doing, is worth doing with a powerklaw."
It depends on what kind of army you have.
==My== typical list (chariot Tzeralds, Fiends, PBs, Bletters, Tzeentch DPs) has them split somewhat evenly with wave consisting of 2 Fiend units, 1 Tzerald, 3 DPs, and 2 PBs while the backup is 2 Bletters, 2 PBs, 1 Fiend and 2 Tzeralds. Both have mobility and shooting, but one is better suited to going first.
==My== mean list (Fiends, chariot Sheralds, Flesh Hounds, PBs) drops identically.
==My== mono-Slaanesh drops monster happy.
Check out ==My== blog: www.bnhblog.blogspot.com
All shooty in my first wave. That way they can start killing things on the first turn, don't need to deep strike close to the enemy while he is at highest power and their will be less enemy units to shoot at your assault units when they start coming in thus making it easier to get into combat
My first ave would be the tough and slow (Epidemius, PB etc) then my fast slightly weaker force (skull taker, bloodthirster prince, grinders, Bletters).
I have no idea game to game. I don't have to pick my waves until the start of my first turn so I don't. It all very much depends on what army I'm up against, how my opponent has deployed and what game type it is.
For what I know, I'm pretty sure your waves need to be made as part of your army list that you show your opponent before the start of the game. Not 100% sure though.
Nice Irony Bassline, I do hope noone makes there army after knowing what scenario it is.
I guess we could see it more like deep strike which you do not have to decide before playing but I would think that splitting the army would be part of the army list. Although we can also see it as combat tactics where you decide at your turn if you split or not the units. So I guess I should start playing it that way for the wave part. Which changes alot the game for my enemy.
Its in every single codex past and present. Its not Irony its the rules...
You agree on BRB / Apoc / Planet strike or w.e then in the BRB you roll to see what you are doing. Once it has been layed out what you are doing you make your army list
for apoc, planet strike, points etc ok, but making your army after you select the scenario is a first I here about it. I agree some will base their army on the opponent, something you can't do in a tourney and if you want better experience to practice, never do that. I've never seen anyone create an army list after the scenario is picked (dawn of war, etc and objectives etc.) in 15 years and I've played in 4 different cities. Why I haven't seen it, simple, like I said, part of the fun is the randmomness that can occur (other then the dices). There's no fun in preparing a game when you know what is in front of you prior in making the army list.
I'll need to read that over and see what the rules say. I'm not sure there is a ruling about when you make your list but it's just plain logic like any game you play. Your army is made first then lets see what surprises will come up and deal with them. Alot better when preparing for tourneys also.
Anyway, this is off subject. I do agree on the wave part comparing it with stuff like deep strike.