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I'm yet to actually start buying models for a daemon army, but I've already started to wonder about a few things. Firstly, how many flamers is it possible to deep strike with, and fire all the flamers at an average spaced 10 man squad.
Most I can figure out with round bases is 5, 2 of those may not get quite as much coverage as the others, but should still manage to cover a reasonable number. Is it possible to get more using square bases, or is 5 the limit.
Now the next question, is 5 worth having, or do the extra 2 not make enough of a difference in most situations to justify their points?
3-4 is the norm, not because of shooting effectiveness, but the risk that comes with putting a lot of points into a single, easily killed unit. The less you have, the less of a problem it'll be if they die, but also the less chance you have of doing damage. In any case, 3-4 is fine.
"Any job worth doing, is worth doing with a powerklaw."
Can I get a second opinion on this. Not that I don't trust mynameisgrax, but extra knowledge is always good.
3 is my norm as well. Its good cause they come in packges of 3 as well. I put them in the 2nd wave and drop them on an icon thats hopefully close to a enemy unit. Otherwise if you go for the drop and flame there is a good chance for a mishap.
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/
Three for me. The way they deep strike it's very hard to get that 4th flamer to hit anything without hitting your own. They're a one trick pony for knocking key units or limiting the power of armor on a second or third turn DS.
I too tend to run them in groups of three. It means all three WILL get to fire when they drop, and I'm investing minimum points into what is essentially a suicide squad. It drops to kill a juicy target, and then most likely eats it to your enemies shooting next turn.