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Hi ive been playing necrons for nearly three years and getting a little bored. Ive recently started collecting daemons. Now im reluctant to play nurgle because they remind me of necrons. Im not sure of whats succesful for daemons. I know they dont assault the opening turn they deepstrike as the lesser daemons do out of the chaos marine codex. just wondering whats been fairly effective and perhaps some tips on the daemonic asault as weel as deployment. Any advice is welcome and thanks.
Daemons are significantly different from Necrons. They all DS, have big monsters, mobile units, and are generally of an assaulty disposition.
With Daemons your biggest problem will be getting shot up before you can reach assault and knocking out armor (particularly transports). To that end, you need mobile units to catch the enemy and pin him down so your slower units get in and a way to pop tanks (either assaulting with lots of high S attacks or shooting with Bolt/Tongue).
Fiends, Flesh Hounds, Seekers, Sheralds, winged MCs, and fleet MCs/Grinders are all zippy and capable in assault against dudes or tranks. Tzeralds and DPs do shooting best thanks to a good BS, decent survivability and low cost but Flamers and Horrors can suffice. Tongue is only BS3, but workable.
To get a good feel for everything, I'd recommend flipping through the book, finding what you like, and putting together some lists. Stelek's Daemon Review is also a handy resource.
Check out ==My== blog: www.bnhblog.blogspot.com
Chaos Daemons are primarily a close combat army, and in my opinion, they're the best army in the game for it. You can make a 'shooty' version of the army, but in my opinion they don't perform nearly as well as similar droppod-sternguard, terminator/obliterator filled chaos marines, or eldar waveserpent armies.
If you really want to get the most out of chaos daemons, you're going to have to use the close combat focused units, and live with the fact that the army is a bit random, with everything deep striking in, and never knowing exactly which half of your army you're getting on the first turn.
Still, they're very unique, a lot of fun, and competitive if you play them well (I've taken 1st place at a competitive tournament with them, and the 2008 Ard Boyz winner used a Chaos Daemons army).
In any case, good luck!
Last edited by mynameisgrax; November 9th, 2009 at 18:51.
"Any job worth doing, is worth doing with a powerklaw."
They really are a novelty army. That can be competative but, it's not that hard to build to counter them especially considering they only have 1 way to play them (drop half the army, drop the other half).
This isn't to say they suck or anything they can just get boring if you're not REALLY into them.