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Hello everyone, I'm relatively new to 40k and bassically brand new to daemons, and so far, the big thing I've noticed from them is that they get blasted to bits pretty much the second they hit the table. Can anyone give me any advice for deployment stratagies, or any other starter tactics that I may just be missing? Of the 5 or so times I've played them, I've been completely wiped out 3 and dropped to less than 10 models the other 2, all within the first three rounds at best.
What kind of army are you using?
I find that you need to get into assault ASAP or at least set it up. I drop fast things (cav and flyers) early and behind/in cover (puh-leez, it's only a 1/6 chance of getting hurt and you still have your save) to limit incoming fire. Next turn, use your speed to reach assault quickly and life gets much easier. Otherwise, drop in the tank busters (lol) to nail armor and try and limit your opponent's movement.
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Yeah so far my experience has been: Turns 1-3 you feel like you are losing. Your stuff is getting shot to pieces, your reserves aren't coming in exactly how you want. Etc, etc.
Turn four it starts to look a bit better. "Ok, I got those units in cc, now they just need to hold out" but I still have this and this and that to deal with.
Turn five it starts to go in your favor, turn six (since it usually comes up) you win.
I have never played, or witnessed daemons win easily. Three players at my club including me play Daemons. It is always a hard fought battle. But that is one reason I like daemons, you don't just plop stuff on the table and say "I WON!" You have to work for it.
Dark Eldar: 13-wins/ 0-draws / 3-loss
Imperial Fists SM: 4/1/4 1500 Annan 190th IG: 9/1/2 - retired
Chaos Daemons: 3/0/2 (stupid Null-zone)
==Me=='s advice is solid. The only main thing I'd like to add is to deep strike CAREFULLY. Don't take too much risk. Dropping into terrain isn't a problem (with all the invulnerable saves), but be sure not to mishap. Also, include an icon in each wave, preferably in a large and/or resilient troop squad.
Although it may depend on the situation (remember, you don't have to commit to what's in each wave until the first turn of each game), I've found that you want to get the assault focused units on the board first, to lock up your opponent in close combat as quickly as possible. Remember, they don't necessarily have to win, as long as they keep your opponent from shooting everything to pieces. Also, assaulting quickly forces your opponent to fight unit to unit, instead of just focusing all his fire on one unit at a time.
The exception is if your opponent has a lot of transports/vehicles. In that case, you'll want to drop the units that have bolt and/or anti-tank assaulting (flying princes, most greater daemons, flesh hounts, etc) in first.
From experience, I've found that there's just about nothing that Chaos Daemons can't destroy in close combat. The main risks are getting shot to pieces and being outmaneuvered. As long as you can prevent these situations (by locking them up in close combat, and/or bolting the transports to pieces) then you shouldn't have to worry too much.
"Any job worth doing, is worth doing with a powerklaw."
As everyone said, it depends on what you're playing, but I agree with an Icon in each wave and Plaguebearers do that wonderfully.
Their are plenty of things to do that will help. Focus on one flank to that the other side of the field can't do anything, use faster units to tie down the enemy so that slower units can make it into combat, deep strike in or behind terrain to take cover and reduce the shooting you take.
All in all, just play smart
I deal with this feeling buy making my first wave to have at least 3 Soul Grinders and a few extra shooting units.
I agree about shooting units. MoT chariots, horrors, princes with gaze and soulgrinders can give your first wave a decent shot at shredding a nearby unit or two.
Deepstrike near one part of the enemy while the rest of his army is unable to contribute too much. Then your first shooting phase further depletes the enemy threat.
Quorn! - Protein for the Protein God.
I'm a big fan of running at least 2 soul grinders, one in each wave.. I tend to find they are a fire magnet and can happily take a lot of punishment. This usually means that the lesser daemons are not as much of a target.. also I use flamers in phase, almost as suicide troops.. My opponents are usually very afraid of the 4+ killing templates such that they ignore a lot of the other units..
Alternately, cover, lots of cover is your friend..
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