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I've a question about the weapon of choice for the Karmoon Special. While I have seen a couple different definitions the most common I've seen is 4 termies with combi-plasma. The most common variant is to add a fifth with a heavy flamer.
My question is why plasma over meltas? Plasma is Str 7 AP2 with a chance to Get Hot! Meltas are Str 8 AP1 with double armor penetration at close range. Both have the same max range. Meltas have higher str and stronger AP. They don't have a chance of hurting your own troops, instead giving extra punch to putting nasty holes into vehicles. Further, at STR 8 they have a chance to Instant Kill T4 models. They have the same cost. So why on earth favor plasma combi-plasmas over combi-meltas??? At first I thought that maybe because termies shoot as though stationary they get to fire twice, but then I thought again: these are combi-weapons, not plasma pistols / rifles. The text says they have "limited ammunition, allowing the weapon a SINGLE shot." (CSM, p. 83)
I don't think myself a power gamer, regardless of what others think my termies will host meltas because I like them. My army is a kind of evil Salamander: all flamers and meltas and spikes. My current termies are 5-strong beause that is what comes in the box set (I want to plus them up to nurgloid strength). I have a Heavy Flamer, two combi meltas and a combi flamer for shooting, two chainfists and lightning claws on the cc side. Plan is to Deep Strike in, blast and get the enemies fixed into close combat until plague marines get into position.
I think I see your problem. First, all plasma rounds have the said range of 24", so there's that to consider. Moreover, a "single" shot from a combi-plasma does not exclude the rapid-fire potential. I wish I could cite the rules on this, but I'm currently not at home, and thus, without my precious Big Book.
Spambot kill tally. . .337
Combi-plasma includes a single-shot plasma gun. Since plasma guns are Rapid Fire, that single shot counts as Rapid Fire. You don't really need an explicit rule for this, because the weapon is not FIRING twice; a single shot with a Rapid Fire weapon can still produce two "shots" while within Rapid Fire range.
Meltaguns aren't usually needed to kill armor when the unit in question can deepstrike to hit the side and rear without much trouble. Also, deepstriking close enough to use the melta rule is too risky unless you have an ideally placed icon--not an assumption one should make when building a list.
It's very hard to insta-kill a MEQ with a meltagun. Almost all of the ideal targets are attached to squads, immune to instant death entirely and/or have at least a 4+ invulnerable save. Furthermore, plasma guns still ignore Feel No Pain even if they don't insta-kill.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
PLasma's trump meltas if you want anti-MEQ.
You just have to watch one thing: chaos termies are NOT relentless. So cannot move and fire to 24" (not that you'd want to in most cases).
the primary reason to take combi plasma over combi melta is the extra heavy infantry killing power of rapid fire plasma, while the karmoon special has a chain fist for vehicles it is primarily for anti infanty. if you wanted more anti armor you would use melta's and probably power fists.
Last edited by Prisoner37; January 15th, 2010 at 20:35.
you are right, it does not say you count as being stationary if you move, which is a minor distinction but does exist.
It's only a mild inconvenience. It would be nice to be able to fire twin-linked bolters to 24" on the move, but....
It's not that big a deal.