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I just recently brought some bloodletters because I was really impressed with the models. Also got a masque (again because I like the model) and I'm really keen to expand on this and build a demon army.
Problem: my most regular opponent is a keen DE player, and he's pretty well versed with them to boot. If DE have two major strengths it's their maneuverability and their ability to pick their battles on their terms. I'm worried that this will exaggerate two major demon army weaknesses. I won't be able to catch anything and he'll be able to decide the match-ups.
While I can fantasies all I want about running my bloodletters into a unit of termies and laying waste, against DE I don't think I'll be doing much more than watching them zip around as I get shot to death.
The other consideration is that he loves those wyches and all the mad combat power in the world can be wasted on these guys. While they're not superpowered killing machines, they negate to a large extent the mad killing ability of demons, particularly GDs and DPs in CC that seems to be a large factor in demon armies. Even our demonettes and bloodcrushers will lose a lot of their mojo against wyches.
I know that DE fall over in the wind (believe me I know) but they get around this by stacking the encounters in their favor and I think this will only be easier for them against an army which only has half its models on the board at the start of the game.
My thoughts are that a partial counter to DE lies in Tzeentch units. If you can shoot at them they will die and by deepstriking and shooting you can gain some initiative. BoT will nail Raiders with ease and putting some in Heralds of T and DPs seems like an intuitive option but that would make them marked men if there are only a few and I'd be relying on them to deliver.
Just some concerns that have arisen as I look through the CD codex. Also, I would like to be competitive with DE without focusing only on them, But I wonder if eldar (both the happy and angry kind) are the best armies to exploit demons?
Anyway, just wondering if anyone has played DE with their demons or could suggest ways around the CD weaknesses that DE would maximize.
Bolt will tear through any DE vehicle like butter.
As for bloodletters, I always felt they were a bit overrated. I prefer the faster slaanesh units. If you like bloodletters, than bloodcrushers seem like a better choice.
When I play against DE with my Daemons, I find it's my Daemon Princes and Greater Daemons that really scares him. Still, if you like bloodletters then go ahead and use them. I'd just concentrate on using them to join assaults already in progress. In this case, the best thing you can do is add flesh hounds or another fast unit, to tie the enemy up, so your bloodletters can catch them.
"Any job worth doing, is worth doing with a powerklaw."
Horrors with thier ap4 warpfire shoud deny most of the DE saves. Demon princes with wings can catch much of the faster stuff, along with the Bloodthirster and Lord of Change. Flesh hounds, flamers, fiends, seekers would also work at catching him.
One thing to suggest: use icons to get get your reserves close, so you can be charging stuff on the next turn.
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Come to think of it, a dark eldar army is quite the nuisance for daemons, especially if its fully raider mounted.
Full raider you're looking at 15 or so Dark Lance shots, maybe more, per turn, thats gonna cause grinders (I wouldnt even take grinders) and princes lots of pain. Sure bolt will tear them down, but the next turn a raider is just gonna swoop in full of wyches and assault him. Lord of change may be a good option, he can shoot and handle himself in an assault. Daemonettes may even excell against this army, good initiative and number of attacks to combat the wyches dodge save. I think the trick is to force him out of his raiders, once they are down they are easy to manage. However, when hes in his raider the average warrior squad will be pumping 3 Dark lance shots out a turn (only if he remains still).
Yeah, it is the raider side of it that worries most. Grinders are certainly out of the equation against eldar as those lances will cut through his angry face like butter.
I do like the idea of using hit and run units against wyches because if I can disengage then they are open for shooting again.
And good point grax and camaro, I had really overlooked the numerous fast options available to CD. Sure I'll likely be hitting on 6s but hounds and fiends should be able to pull those raiders out of the sky if they can find that range. I might stack up on fast units to create a greater threat radius to his vehicles and prevent him from sitting back and shooting.
So there's two components to take into account with a Raider army, one is holding objectives and two is kill points. A Raider army will have twenty or so kill points, you should have about 8. So if you pop just a handful of Raiders, you're going to win that battle. The problem come with objectives, as the DE can nab and contest them pretty quick in the last turn. Here's some thoughts on how you can win both.
On the kill points front, Horrors with Bolt and a LoC/Fateweaver/DPoT wil do the job. Horrors are probably the best because the S4 shots can wreak a raider pretty quick, and you won't lose as many to lances. Also consider a Herad with BoT, BoC, and a Chariot. This will allow you to chase down and blow up those skimmers.
As far as objectives go, Nurgle is your friend. You DE opponent is not going to have the shooting or HtH ability to force off an objective with the exception of Wytches. Here, Aura of Decay on a GUO of Herald is a great solution. This ability is a shooting attack at S2, which means you're wounding every Wytch in the unit on a 5+ on they only get a 6+ against it. It can be used while engaged in CC.
Lastly, you have the DE uber units of either a DE Archon with that pesky 2+ invuln or Lilith. Both of this units should be targeted with Boon of Mutation. On a 4+ either one is gone and out of your hair.
As far as fast attack go, Fiends and Hounds would be my top picks. S4 and T4 will give DE a harder time due to their lack of massed S4 firepower.
Being well versed in both armies, I must say that DE are egg shells with hand grenades. True tzeentch might pose a threat but they're my least favorite god, personal preference and high points cost. My reccommendation is to just play slaanesh (you could still use khorne as heavy hitters) because you'll get him on initiative most of the tme; except wyches, bikes, and the archon. You can paven him into nice little lines for breaths of chaos, and then if he is a true raider rush, yes you rend it with fiends and daemonettes, but why do that when 6 flamers of tzeentch (exception to my rule) can once again wih breaths glance the crap out of him. Because for daemons DE shouldn't be a tough opponent.