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I am starting up a Chaos Daemons project, at first I was planning on a Mono Slaanesh army but was just wondering if adding some Tzeentch would work well.
I was just wondering what was the fluff like between these Gods? Are they friendly, unfriendly or neutral. I like my armies to be fluff compatible so if Tzeentch is friendly then I probably will be adding some of the units but if not I'm just going to be sticking to a Mono Slaanesh army.
Cheers for any help!
Damn! If a mod could delete this one it would be appreciated, cheers.
They hate each other, some more then others (Khorne really hates Slaanesh, Tzeentch really hates Nurgle)
The fluff for them fighting together isn't them teaming up, it's more "everyone makes a mad grab to kill everything that can when rift opens"
So you think that a Tzeentch/Slaanesh list would work well? Speed and shooting seems good to me. Anyone had any experience using Slaanesh and Tzeentch together?
Meh, Daemons are an army of uni-taskers, so they work best when you take all of those diverse units.
Sticking to two kinds won't be be easy.You'll have a tough time getting through heavy infantry and holding objectives with just Slaanesh and Tzeentch but it should work alright
So do you think a Daemon army of all Gods would be the most competitive and will get me the most victories?
Pretty much, assuming you play it well
I agree with CrownAxe on the unitaskers part. Most Daemons have very defined rolls and there's no real way to get a diverse army sticking with a single god. I find I can build a pretty go list just using two gods, three if I'm fine tuning it to be as competitive as possible.
As far as the fluff goes, GW has written some stuff to make it somewhat fluffy to field 2+ gods in an army. It usually goes something along the lines of "God A needs help or has brokered an agreement with God B for now, and this all comes apart as soon as the battle ends"
One interesting part of the fluff that I used for mine talked about how you have particularly powerful daemons that have their own fifedomes in the warp and control their own armies or enslave minions of other gods who have been cast out by their partron or taken as prisoners. In my list, I run a Changer of Ways who tricked a Bloodthrister to revealing its true name and used that name to bind the BT and his minions to Tzeentch. Khorne left his wayward daemons to their defeat, disappointed that his best warriors would be so easily tricked by a weaker god.