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I understand our codex (CSM) pretty well but I know next to nothing of other armies and their stat lines. What is the number I should be going for in the initiative stat to keep me attacking most, if not all, the time before my enemy? I know 'what the' MoS 'does' but I would like to know if it is needed for the majority, or harder enemies.
Last edited by Karnaj; April 3rd, 2010 at 00:46. Reason: Thanks to Intrepid... edited for content. edits in '
my opinion is this
i field noise marines and regular chaos space marines and play mostly against IG, Necrons, Eldar, and Tyranids.
The only time where I am finding myself attacking second is against Eldar with enemies such as Howling Banshees, which are pretty much impossible to go before in the first round of assault, and Harlequins who have Initiative 7 or somin.
4 initiative usually does it for me, and whether or not to get the MoS, most initiatives that are beating 4 are usually like 6 and up. So your MoS for as far as i know is only gonna give you the upperhand on other marines.
Borrow your fellow players' Codicii or read your store's copies if they have them. You'll find that there's a lot of similarity between armies. Also, please be careful about describing exactly what things like MoS do; such information is technically copyrighted.I understand our codex (CSM) pretty well but I know next to nothing of other armies and their stat lines.
I can vouch for Noise Marines (without sonic weapons) being excellent normal troopers with their combination of fearlessness and MoS; they do everything you want and rarely go last against any opponent. They're nothing special but, by the Dark Gods, they do 'nothing special' very well.
Most players prefer the IoCG over IoS when using standard CSMs.
Last edited by Intrepid; April 2nd, 2010 at 23:36.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard