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Well as the title says really, what are everybodys views on the sonic weaponry?
Are they worth the points? If so what are your noise marine squads configured like?
Sonic weapons seem like a really cool idea, just wanted to know everyones experiences with them before i model a bunch of noise marines
Sonic blasters good, blastermaster bad.
The doomsiren is also a nice upgrade.
Errr, that is not a very good answer, Komrad. I was wondering the same thing as the OP. I don't see how it's viable to use these guys when after upgrades they rival grey knights.
I love them. But it all depends on the kind of list youre running. I run them for ranged fire power. 10 NMs: 9 with sonic blasters and 1 blastmaster= 295pts
So 295pts gives you (at best) 27 bolter shots and a small blast with krak stats at range. Not bad.. for the same from CSMs it'd cost a little over 400pts and take up 3 troop slots (again... at full range). There are pluses and minuses but the bottom line is what you need that works with your list.
I love the sonic weaponry especially the Blastmaster. I like to run two squads of 9 Noise Marines all with sonic blasters and a Champ with a Doom Siren in a rhino and then two squads with 4 Noise Marines no sonic and a Blastmaster. you have the rhinos move forward to take other objectives with the extra shot at 24" and the Doom Siren takes away just about any ones normal saves pulse with Slennesh your pretty much going first in cc and then have the Blastmasters sit back and drop small blasts. I have tried it before and I don't think the Blastmaster and the Sonic blaster mix together.
If you do things right people wont be sure if you have done anything at all.
I take it you guys don't run fists on your Champs? What about a power weapon? also i would like to know, do you think the doom siren mixes well with such long range firepower?
The doom siren is weapon designed for assualts, and while a power fist is great for flexibility it takes away the real advantage of mark of slannesh, which is why I put a power weapon on Noise marine assualt squads Aspiring champions. The real question comes in if it is worth replacing the bolter with sonic blaster on the assualt squads??
On squads with blast master i usually mix sonic blasters and blastmaster, but do not get an aspiring champion
I'm a couple of years out of date so take my advice with a pinch of salt, but I always found sonic blasters to be a pretty poor choice, and they haven't changed much. There are several problems with them..
Firstly, noise marines are naturally close combat oriented (with their high initiative) and sonic blasters take away their ability to fight effectively in close combat. A 6 man squad with a single blastmaster can still more than hold its own if its assaulted. Give them sonic blasters and they'll have trouble fending off anything. This is even more true now that chaos marines don't have to make a choice between gearing for shooting or close combat.
Secondly, sonic blaster squads have no redundancy. They are as fragile as regular marines for almost twice the points. Worse, because of their short range they need to get close enough to be exchanging fire with guardsmen and bolter squads, who will generally be able to outlast them. Wheras most squads depend on a protected core of heavy and special weapons to deliver a big punch, sonic blaster marines will find their firepower rapidly dropping away with every wound they suffer.
I'm not denying that properly supported and in situations where they can guaruntee the first shot they will probably do pretty well, but that's quite specialised. I personally have always run noise marines either as blastmaster platforms or as assault units. Ultimately, they have generally served much better in assault than anywhere else.
Noise Marine Squad- 140
*5x Noise Marines
Not a bad little unit for the cast. Slightly versatile against both swarms and vehicles.
Noise Marine Squad- 160
*5x Noise Marines
Obviously, this squad has superior swarm-busting ability than the previous one, but the cost is questionably worth it. Short of these types of units, Sonic weaponry tends to result in overpriced Marines that are just as easily killed as a basic CSM.
There is, however, another configuration that is more generic- less specialized- than the above squads, and takes kind of the dual role of basic CSMs & Zerkers:
Noise Marine Squad- 240
*8x noise marines
**1x champ with doom siren & power weapon
A pretty decent "shock" squad, although far less versatile than the typical 10 man CSM unit or 7-8 man Plague squad.
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