Sonic weaponry, worth the points? - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 9 of 9
  1. #1
    Member
    Join Date
    Jul 2006
    Age
    29
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    4 (x1)

    Sonic weaponry, worth the points?

    Well as the title says really, what are everybodys views on the sonic weaponry?

    Are they worth the points? If so what are your noise marine squads configured like?

    Sonic weapons seem like a really cool idea, just wanted to know everyones experiences with them before i model a bunch of noise marines

    Thanks


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Supreme Evil Overlord Dreachon's Avatar
    Join Date
    Mar 2004
    Location
    the Netherlands
    Age
    34
    Posts
    4,873
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    189 (x8)

    Sonic blasters good, blastermaster bad.
    The doomsiren is also a nice upgrade.

  4. #3
    Member Hribal's Avatar
    Join Date
    Feb 2009
    Age
    26
    Posts
    52
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    8 (x1)

    Errr, that is not a very good answer, Komrad. I was wondering the same thing as the OP. I don't see how it's viable to use these guys when after upgrades they rival grey knights.

  5. #4
    Member molaticdeath's Avatar
    Join Date
    Jan 2006
    Posts
    211
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    I love them. But it all depends on the kind of list youre running. I run them for ranged fire power. 10 NMs: 9 with sonic blasters and 1 blastmaster= 295pts
    So 295pts gives you (at best) 27 bolter shots and a small blast with krak stats at range. Not bad.. for the same from CSMs it'd cost a little over 400pts and take up 3 troop slots (again... at full range). There are pluses and minuses but the bottom line is what you need that works with your list.

  6. #5
    Senior Member zabien's Avatar
    Join Date
    Jan 2006
    Posts
    390
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    48 (x1)

    I love the sonic weaponry especially the Blastmaster. I like to run two squads of 9 Noise Marines all with sonic blasters and a Champ with a Doom Siren in a rhino and then two squads with 4 Noise Marines no sonic and a Blastmaster. you have the rhinos move forward to take other objectives with the extra shot at 24" and the Doom Siren takes away just about any ones normal saves pulse with Slennesh your pretty much going first in cc and then have the Blastmasters sit back and drop small blasts. I have tried it before and I don't think the Blastmaster and the Sonic blaster mix together.
    If you do things right people wont be sure if you have done anything at all.

  7. #6
    Member Hribal's Avatar
    Join Date
    Feb 2009
    Age
    26
    Posts
    52
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    8 (x1)

    I take it you guys don't run fists on your Champs? What about a power weapon? also i would like to know, do you think the doom siren mixes well with such long range firepower?
    Thanks!

  8. #7
    Senior Member
    Join Date
    Oct 2009
    Posts
    362
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    44 (x1)

    The doom siren is weapon designed for assualts, and while a power fist is great for flexibility it takes away the real advantage of mark of slannesh, which is why I put a power weapon on Noise marine assualt squads Aspiring champions. The real question comes in if it is worth replacing the bolter with sonic blaster on the assualt squads??

    On squads with blast master i usually mix sonic blasters and blastmaster, but do not get an aspiring champion

  9. #8
    Son of LO The_Giant_Mantis's Avatar
    Join Date
    Nov 2004
    Location
    London
    Age
    32
    Posts
    4,529
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    450 (x8)

    I'm a couple of years out of date so take my advice with a pinch of salt, but I always found sonic blasters to be a pretty poor choice, and they haven't changed much. There are several problems with them..

    Firstly, noise marines are naturally close combat oriented (with their high initiative) and sonic blasters take away their ability to fight effectively in close combat. A 6 man squad with a single blastmaster can still more than hold its own if its assaulted. Give them sonic blasters and they'll have trouble fending off anything. This is even more true now that chaos marines don't have to make a choice between gearing for shooting or close combat.

    Secondly, sonic blaster squads have no redundancy. They are as fragile as regular marines for almost twice the points. Worse, because of their short range they need to get close enough to be exchanging fire with guardsmen and bolter squads, who will generally be able to outlast them. Wheras most squads depend on a protected core of heavy and special weapons to deliver a big punch, sonic blaster marines will find their firepower rapidly dropping away with every wound they suffer.

    I'm not denying that properly supported and in situations where they can guaruntee the first shot they will probably do pretty well, but that's quite specialised. I personally have always run noise marines either as blastmaster platforms or as assault units. Ultimately, they have generally served much better in assault than anywhere else.

  10. #9
    The other Kind of Fluff Rabbit's Avatar
    Join Date
    Sep 2005
    Location
    with Alice
    Age
    39
    Posts
    8,843
    Mentioned
    7 Post(s)
    Tagged
    2 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputation
    946 (x8)

    Quote Originally Posted by molaticdeath View Post
    It all depends on the kind of list youre running.
    This pretty much sums it up. Although, see the below quote for my general impression of sonic weaponry:
    Quote Originally Posted by The_Giant_Mantis View Post
    I always found sonic blasters to be a pretty poor choice.
    Sonic Marines (that is, Noise Marines with Sonic weaponry), can't just be deposited into an army list with expectations of a solid performance. They aren't the renaissance squads of CSMs or Plaguers. As with Chaos Bikers, you really have to construct a list with Sonic Marine in mind in order to use them effectively. That said, both the Sonic Blaster & Blastmaster have their place. In all-infantry builds, having mobile troops that can fire on the run is vital. For Chaos players, that typically means either Thousand Sons or Sonic Marines. In the later case, you can make a pretty effective infantry build using nothing but Sonic Marines as your troop choices. Two configurations come to mind:

    Noise Marine Squad- 140
    *5x Noise Marines
    **1x Blastmaster

    Not a bad little unit for the cast. Slightly versatile against both swarms and vehicles.

    Noise Marine Squad- 160
    *5x Noise Marines
    **1x Blastmaster

    Obviously, this squad has superior swarm-busting ability than the previous one, but the cost is questionably worth it. Short of these types of units, Sonic weaponry tends to result in overpriced Marines that are just as easily killed as a basic CSM.

    There is, however, another configuration that is more generic- less specialized- than the above squads, and takes kind of the dual role of basic CSMs & Zerkers:

    Noise Marine Squad- 240
    *8x noise marines
    **1x champ with doom siren & power weapon
    *rhino
    (optional: blastmaster)

    A pretty decent "shock" squad, although far less versatile than the typical 10 man CSM unit or 7-8 man Plague squad.
    Spambot kill tally. . .337

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts