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  1. #1
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    All infantry army- feasible for CSM?

    Long time 40k player here with a question for fellow CSM players: Would it be feasible to build a competitive CSM list using only infantry? (Infantry as defined as being nothing with an armor value, so DPs/etc are fine)

    I have played a few games with an all-infantry list at the 2000pt level and have had some good success with it but am wondering if you all had any thoughts.

    Cheers

    Sun


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    Senior Member Serbi's Avatar
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    It is possible to make an all infantry list that does okay. It will still have trouble with well made armored lists though, it just doesn't have the mobility needed to take far away objectives.

    I tried to run one competitively for about a year. The only way it wins is by basically killing everything the opponent has by turn 3.
    Nurgle, the freshmaker.



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    I haven't played in 2 editions but one of the lists that worked REALLY well back in the day was (updated with the new codex)

    Daemon Prince, Wings and some mark/spell = 160 pts
    8 units of 10 CSM with Chaos Glory, Plasma Gun, Las Cannon and a Rhino.

    The who army is 81 models and in tanks (not to mention it had 8 las cannons and 8 plasma guns). Not sure if it would still work now though but I dont see why not. I figure if you wanted to go ALL infantry and loose the rhinos you could repalce them with another 20 marines or so making it a horde CSM army with 10 las cannons and 10 plasma guns and over 100 models... IDK about you but that would scare me.

    I remember one time I played an orc player who said.. "I have 50 models in my army, you have 80 marines. I'm going to loose arent I?". I thought it was funny.
    Last edited by boogieoompa; April 18th, 2010 at 01:11.

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    I've been running an all infantry list at 1500 points lately and so far it's done well. it works well if you can make your opponent come to you. i use a havoc squad with 4 lascannons (expesive i know but if you keep it in the back of your deployment zone in cover they usually last a few turns) for anti tank, another with 4 heavy bolters and a third with 2 missile launchers and 2 autocannons. against most armies(tau being the obvious exception) your opponent has to choose between assaulting you or weathering all that firepower for the whole game. most will move forward to assault giving your assault specialists a chance to charge them from their hiding places in your deployment zone without getting shot up as they try to footslog across the board.

    I know it's not really what you'd expect with a chaos list but i think it's a good example that shows not all 5th ed armies have to be mech to be competitive

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    I'm planning a similar army after playing 2 mech armies. I think the strength w pure infantry is that for all those opponents who load up on AT weapons will go to waste firing at a single model. To use this effectively you should hug cover at all times otherwise those AT weapons will chip away at you faster.

    To pull this off I think the chosen units will have to carry the army:

    I'm considering having a infiltrated unit of chosen + champ as the spearhead. A small unit infiltrated in the center of the board with triple plasma & naked champ to take control of the center of the board. This unit can threaten anything except heavy tanks early on. Summon a greater daemon onto the champ and you'll have a heavy hitter who can take out armor reliably up front early on (hopefully!)

    The other 2 chosen units will be used to outflank with triple meltas each to take out hidden heavy weapon teams or hit the side armor of tanks. I think I may have to deploy these in rhinos to get them in range faster though but on foot still may work. The rest just fill with 10 man CSM units with special weapons. Preferrably double plasma or double flamer to provide fire support or clear objectives.

    I'm not too convinced with heavy weapon choices on havocs yet but will have to play around with that. They cost too much for what they can do. Unless they can setup in a great firing position early on and in cover, I'd rather slap special weapons on them as well if they are taken
    Last edited by Astynax; April 18th, 2010 at 05:06.

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    Senior Member Moschaboy's Avatar
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    Ok strange idea but may be worth a try if you don't care about the old fluff. Here we go, all infantry 1500 points CSM army list.

    HQ:
    2x Sorcerer w/ MoS, Lash (260 points)

    Troops:
    10 CSM w/ Icon of Chaos Glory, Missile Launcher (170 points)
    2x 20 Khorne Berzerkers w/ Champion, Power fist (920 points)

    Heavy Support:
    6 Havocs w/ 3 missile launchers (150 points)

    1500 points total


    Tactics: use your misslile launcher guys to sit on an objektive and blast away at transports. If you can target some infantry, double lash and charge them with 40 zerkers with sorcerers. Rinse and repeat.



  8. #7
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    Chaos can still produce a decently effective infantry build. However, you'll want to avoid using units that require vast stretches of movement in order to be effective. Berzerkers come to mind. Also, Mosch, your basic Chaos Marine Squad seems point-heavy for its role. In other words, you're paying 170 points for a single missile launcher and a bunch of bolters. The squad has little to no versatility.

    The most competitive all-infantry builds for CSMs tends to be those that avoid including large squads in their rank and file. Stick with as many small ones as you can field. This also maximizes your heavy/special weapons output. Something like this:

    2000 Point Chaos Space Marine List:

    Chaos Sorcerer- 155 points
    *IoS
    *Lash
    *Wings

    Chaos Sorcerer- 155 points
    *IoS
    *Lash
    *Wings

    Chaos Chosen Squad- 153
    *6x chosen
    *3x plasma guns

    Chaos Chosen Squad- 153
    *6x chosen
    *3x plasma guns

    Noise Marines- 160
    *5x noise marines
    *4x sonic blasters
    *1x blastmaster

    Noise Marines- 160
    *5x noise marines
    *4x sonic blasters
    *1x blastmaster

    Noise Marines- 160
    *5x noise marines
    *4x sonic blasters
    *1x blastmaster

    Noise Marines- 160
    *5x noise marines
    *4x sonic blasters
    *1x blastmaster

    Chaos Raptor Squad- 140 (retinue for sorcerer)
    *6x raptors
    *2x melta guns

    Chaos Raptor Squad- 140 (retinue for sorcerer)
    *6x raptors
    *2x melta guns

    Chaos Havoc Squad- 150
    *6x havocs
    *3x missile launchers

    Chaos Havoc Squad- 150
    *6x havocs
    *3x missile launchers

    Chaos Havoc Squad- 150
    *6x havocs
    *3x missile launchers

    TOTAL POINTS: 1986
    TOTAL MODEL COUNT: 68

    Note: This list has no shortage of tank busting capability. Also, with all the bolters, blasters, & missile launchers, it should also perform well against swarms. Tactics include aggressive forward deployment of the Chosen, supported by Sorcerer/Raptor spearhead, with secondary support by Noise Marines. There are just so many target to deal with.
    Last edited by Rabbit; April 18th, 2010 at 17:48.
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  9. #8
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    Or the classic lame list:

    2* Lash princes ~ 310 pts
    3*3obliterators ~ 675 pts
    the rest plague marines ~ 1000 pts


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    Quote Originally Posted by Fremen View Post
    Or the classic lame list:

    2* Lash princes ~ 310 pts
    3*3obliterators ~ 675 pts
    the rest plague marines ~ 1000 pts
    i would have to include 3 plasma cannon dreads, get 2x the shots if you fire crazy

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    Quote Originally Posted by Fremen View Post
    Or the classic lame list:

    2* Lash princes ~ 310 pts
    3*3obliterators ~ 675 pts
    the rest plague marines ~ 1000 pts
    Of course, that's not "truly" an infantry build, seeing as how both Princes and Oblits draw ample loads of fire power that's traditionally reserved for vehicles. As Astynax mentioned, the advantage of all-infantry builds is that you effectively neuter their tank busting weaponry.
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