Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So I've been playing my last few games against people that don't deploy any unit at the beginning of the game... How do you guys go about in those situations or how would you move your guys around in that case if you are the first to go and the initiative wasn't stolen?
I've been having a hard time since I end up putting my guys too close and then they get creamed after I win the combat...
Should I simply wait in cover until more guys get in or hoping for bad dice rolls from my opponent... so far I lost my 3 last games because such a thing happened...
What are your thoughts on that?
My usual strategy is to deploy like i would at the start of the game if my army couldn't deep strike, with the obvious advantage and being able to deploy my assault forces closer that normal. it really depends on your army list but i usually deep strink my combat units next to or in cover close to my opponents board edge then run to spread out, then drop my shooty units in the mid field again running to spread out. daemon shooting units tend to be tzeentch so they don't really need cover as their save is just as good. slaanesh units can drop further back in cover hopefully avoiding rapid fire but still in range for an assault. i don't have that much experince with khorne or nurgle but bloodletters always take plenty of fire before they get to charge but hopefully it'll be less than usualy with no heavy weapons firing at them that turn.
if you post your list i might have a few more suggestions
Well basically I tend to run
2-3 troops of horrors (5-7 per unit)
1 troop of fiends (5-6)
1-2 troops of (5-6) flamers
1-3 Daemon Prince
then i'd suggest putting your assault stuff in the first wave, dropping the fiends round the middle of the table with the bloodthirster slightly further forward. if the daemon princes hae wings they can drop futher back as well. as for spacing try to spread them out along ur opponents deployment zone so they can't get out of assault range of at least 1 unit while keeping them close enough to support each other if your opponent focuses all his attention on 1 or 2 of your units. hopefully he'll spread out when he comes on trying to catch as many units as he can but even if he focuses his fire he should struggle to kill that many monsterous creatures with no heavy weapons.
Once your shooty wave starts coming in you should be able to pick off any of your opponents units you can't reach for assault this turn. then it's just a matter of mopping up what's left of his reserves in the coming turns. a lot of it still depends on your opponent and his luck with reserves rolls but if you can weather his shooting phase the turn he comes on you should be ok.
if your playing objective games i'd recomend taking bigger units of horrors, dropping them on the objectives with an assaulty unit nearby and waiting for the enemy to come to you, it's hard enough getting a fearless unit off an objective but with the number of shots they can fire your opponent has to try and assault you off the objective giving you a chance to counter assault.
and if it all goes wrong remember:
They only won because they abused the rules, have a broken codex, took all the cheesy units, nudged the dice, moved further than he should have and sacrificed a goat to the dice gods before the battle.
Makes me feel better whenever i loose lol
Magic Pasty's advice is good.
Basically, I'd stay away from the board edges, and keep your army relatively close together, so you don't get picked apart piece by piece. Just wait for him to arrive, and when he does, that's when you strike.
"Any job worth doing, is worth doing with a powerklaw."
Quorn! - Protein for the Protein God.