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Hey all this question is more for my friend that plays CSMs, as I play orks and puppies. He has a Night lords army and has built his army around there fluff.
He runs a list like this
Lord jump pack twin lightning claws
1 unit of 5 Terminators
3 combi meltas and a power fist
3 units of 10 CSMs in Rhinos
Units all have Champs w/fists. 1 unit has 2 flamers, another has 2 meltas and the 3rd has 2 plasma guns.
1 unit of 7 Noise marines w/4 sonic blasters and one blastmaster
2 units of 5 raptors
Each w/Champ and twin claws. and melta gun in each
In our games his raptors don't seem to do that good. they fit the Night lords theme but he has a hard time using them
So How to run raptors effectively/competititvely?
Last edited by White Lightning; July 10th, 2010 at 01:11.
Repainting Orks not sure how many points yet
Warriors of Chaos shelved until further notice
Well, I would give them a second Melta gun and then Deep Strike them on the target. I would run them like this:
Melta, Champ w/ Combi-Melta
Deep Strike them next to armor and watch it explode. This is just a throw away squad, not ment to do anything special. Raptors are expensive and hard to use, but this tactic, IMO, is the best.
The Wolf time is upon us!
Rep for the Rep God! Positive for the Positive Throne!
Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
Jump troops are generally hard to use in the current edition of 40k. The problem is worse with Chaos because our troops choices are expensive and do the same job, more or less. There are still a couple things your friend can do, though.In our games his raptors don't seem to do that good. they fit the Night lords theme but he has a hard time winning and even tying games.
One is to issue two meltaguns to each 5-man Raptor squad and lose the champion entirely. Their only job will be alpha-striking vehicles; this will help compensate for the crippling lack of ranged weaponry in the list.
The other is to merge the two squads into a 10-man unit and issue them an Icon of Khorne. Use them as a second-wave unit, following the Rhinos for cover and counter-charging the enemy. 5-man squads aren't enough for close combat purposes, especially against hordes like Orks.
Your friend may have a fluff issue with taking Icons and such but there's nothing to be done about it. Fluffy Night Lords are almost unplayable with the current Codex. I played Night Lords myself for years and, in the current edition, I counted my CSMs as Noise Marines and traded my Raptors in for a lot of Obliterators and a Land Raider. (My NL fluff was that they were arms dealers, to explain all the weaponry.) It was the only way I could compete. If it helps, describe Icons to your friend as the way Night Lords make temporary alliances with the Ruinous Powers without actually dedicating themselves--they can always throw one banner away and pick up another, right?
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I sometimes run 7 raptors with two melta guns, champ with dual lightning claws (sometimes swapped for champ with power fist), Icon of Khorne and Tzeentch sorceror with warptime, disc and winds of chaos. A very expensive (closing in on 500pts from memory), very hard hitting unit. But it is also very fragile, so you need to use a lot of brains when you get them into action.
Note that in close combat they will probably rip a unit to shreds (especially if you cast winds of chaos with warptime first, as it kills 75% of the stuff it touches) and be left standing around, so it may be a good idea to flank and assault where the enemy won't be able to react.
It's a great idea to deepstrike terminators near the icon, as if you're among the enemy's armour the termies can rip stuff apart with combi-meltas and chainfists
Use the unit more to divide his forces, I sometimes jump them from behind building to building so they can't be shot at, and the enemy has to divert attention from his main force to get to them.
Force weapon+warptime is great to kill monstrous creatures, but can't use it if you have already used wind of chaos (2 cast limit)
Most effective in games of 2000pts or more. I have a pretty sweet 2k pt list and this unit is an awesome 500pt upgrade to it.
Be nice to your enemies, it will make them madder!
I like to run my raptors behind my rhinos. 2meltas AC with PF mok. Squad of 7 total. Pretty sick