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Hey. i have heard different opinions on what mark to put on our basic CSM. I hear many say that MoK is the best mark to put on since a normal CSM unit would have 30 attack base and 40 on the charge, but as i see it, the only opponents you would need that many attacks against is, Orks, Guard or Space puppies. IMHO i think MoS is a better value to the basic marines, since instead of increasing your own attack, you in a indirect way removes the incoming attacks since you strike at I5, so you strike before most other troops. The point difference is not that bigg, only 10 pts, but if you have 3 units and all get MoS you suddenly have 30 points to you on other things.
Well this is just my thought. now i want to ask what the rest of LO's CSM players think.
It all depends on what you want to achieve:
Against Orks/Guard, you'll mostly be hitting first anyway, so MoS is wasted - take the extra attacks from MoK.
Facing I4 opponents, Slaanesh's I5 will allow you to whittle down the enemy before taking hits back. If they have power weapons or many attacks, this is the preferred option. If they have no power weapons, then it is not so important (as you will still get all your attacks anyway). In this second case, it then comes down to maths:
30 MoS CSM attacks v 10 SM will cause 7-8 wounds. If armour saves apply that's 2-3 kills. The remaining 7-8 SM will then cause 2 wounds, killing 0-1 CSM depending on your armour rolls.
40 MoK CSM attacks v 10 SM will cause 10 wounds. After armour that's 3-4 kills. The 10 SM fighting simultaneously will cause 2-3 wounds, killing 1 CSM.
This (very rough) analysis shows the core values of Khorne -- You will kill 1 more SM, and in return convert a potential loss into the likely loss of one CSM. -- And that's the way Khorne likes it Obviously the above relies on you getting the charge in, and deals with undamaged (and un-upgraded) units.
For comparison, a normal CSM squad will fare as follows:
30 MoS CSM attacks v 10 SM will cause 7-8 wounds. If armour saves apply that's 2-3 kills. The 10 SM fighting simultaneously will cause 2-3 wounds, killing 1 CSM. So, for 20/30 less points, the combat goes 1 net wound less in your favour. Not too bad for the points saved, which could be spent on IoCG + Meltagun, or 2x Meltagun, to deplete the target by 1-2 SM before combat even begins, and would also give diversity for tank-hunting
(Obviously most CSM squads will alerady have 2 meltas, so in this instance it is purely a points-saving to be spent on more CSM. )
That is the same analyse i came up to, but i still see MoS as a more cost efficent mark if you are up against something that is not Guard or Orks. And those point saved can be used to give your champions or rhinos a combi-melta, or if you have 3 rhinos whit three 10 mann csm unit you could get another Twin-linked bolter on the rhinos and champs, the second bolter on the rhino lets it survive one more immobilised/weapon destroyed than usual, and it is always nice whit some extra shoot, especialy whit re-roll ^^.
Well, yeah but, against guard or orks, you could ignore MoK and MoS, saving much more... My point is that I4 = I5 if you're fighting against I2/I3 opponents, so you're paying for an upgrade which does nothing for you. Dropping 3x MoK would give you 90 points to play with, meaning some pretty decent upgrades to other units, or take an IoCG + 5 lesser daemons, or a new squad of 6 CSM, or 5 CSM + Heavy weapon, or a Dread, or a Pred